Hi and welcome. As you have noticed by yourself, there is no straightforward answers to some of your questions, but let's try to answer them anyway :]
#1. i sold my first model after 3 days when i published it. Then there was month without any sales, then couple sales followed by empty month or two. More or less regular started to appear after i published 50 models or so.
#2. price alone doesn't tell a lot about model's liquidity. If those 50 models will be similar like your sole published model, then i can tell that you will have a hard time to sell anything. Having four dozens of models can earn you anywhere between 0 and $1000+ per month. It really depends on what kind of models they are.
#3. you cannot apply texture without material to a model. So yeah, if model has texture, it automatically has material(-s). On the other hand, model can perfectly have materials without textures.
#4. n-gons are not that bad if you know when to use them. UV maps or even unwraps are essential for one kind of models and are not needed for another. Of course it never will hurt if model has UV coordinates, even when it's not needed.
#5. object groups are perfectly fine, just don't leave every little piece as separate object. Try to logically attach similar pieces to one object.
#6. i take for fact that it's virtually impossible to ensure same look in export formats as in native formats, unless you're doing full unwrapp and using PBR texturing to conform industry standards. Usually i just publish export formats without materials and leave look developement to the buyer. Just make sure to clearly mention this in product description, otherwise you risk to have refund on "not as described" basis.
#7. actually there is: go to your menu and search for analytics section. There you'll find extensive graphs about overall marketplace statistics, as well as info about your own models. True gold mine when you want to know what's hot and what's not.
#8. always try to search for similar models and price accordingly. If you found already existing model like yours, don't try to undercut it with lower price, try to think if you can improve your models quality and or presentation and price it at the same or even slightly bigger price. Try to compete with the quality not with the price - it's the only lasting strategy.
Good luck and happy selling. Don't forget to buy me a nice beer when you'll earn your first million :]