Why so few .stl files

Discussion started by oneeffgeof

I've browsed this site off and on for several months now and I have noticed a dearth of .stl files. I obviously haven't been to every page on the site but if I were to guess, the amount of .stl files would around 10% or so. Why is this? I have passed on purchasing some objects on this site because this option wasn't provided. It that format difficult to make? Is it more work?

I realize that Cura (during the installation process) allows the user to determine which file formats the slicer can "read" but not all formats are there,

Answers

Posted over 3 years ago
2

Make sure you're looking in the 3d printing category of this site. That's where all the STL files are usually.

Posted over 3 years ago
2

Most of us here make PBR models that are textured and ready to throw into a game environment or a commercial etc. There isn't much money in making models for 3D Printing as there are so many free ones out there.

Posted over 3 years ago
3

Good STL files are also a bit trickier to make than one might think. There's a lot that goes into making a STL that will actually print without tons of errors. It's not just so simple as to take a game model and convert the file type. You need to ensure the model is "watertight" and that the dimensions will ensure a print on certain types of 3d printing technologies. FBM printers will have certain minimum specs that are required for wall thicknesses and slicing, and in many cases, support material will need to be added to overhangs or areas of the model that might collapse during the printing process. SLS printing is self-supported, but there are still issues with thickness tolerances and scale, depending on the materials you are going to use. Not many modelers who use polygon-based modeling software understand all of this, because not every polygon-based modeling software has tools to check or inspect STL integrity, and it's much easier to create something that will fail with polygons than with NURBS or solid modeling or sculpting packages.

I use polygon-based modeling for most of my 3d printing models, but there were concepts about the process I didn't understand early on, and had to adjust my own modeling techniques to fix the shortcomings. Trust me, there's a lot of thought that needs to go into modeling for 3d printing and lots of considerations. Most of my models are intended for SLS printing, and I do not offer the models with support material. That would be up to the user to do with free software like MeshMixer. MeshMixer is excellent for analyzing the model for FBM printing or SLS. I usually put all my models through testing there before uploading, even though I do not use it for the creation process.

skapricorn wrote
skapricorn
You explanation is very good! Just want to add some corrections: SLS isn't self-supported in many cases. But anyway creating support structures is special operation that's better to do with slicer according to specifications of customers equipment. So generally I'm responsible for technological aspects of model (thicknesses and tolerances according to further model application: jewelry, machine part etc...). But preparing support structures depends on customers equipment and skills... And yes, generally converting model to STL format isn't just "export as" operation, it demands special additional operations and maybe it's not as hard as preparing scene for rendering, but it's very important and sometimes tricky process.
skapricorn wrote
skapricorn
For example: some customer prefers to print models for the quantity and placing models on the bed as flat as they can; the other customers are orienting to quality and are placing models on more complex way. So making STL's "pre-supported" is just wasting of time (and marketing "trick" for the amateurs and noobs).

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