I always like to start with PureRef to build out my reference board. HIGHLY recommend it.
Hi everyone, assuming that each of us has different roles in the 3D world, I would like to ask you what is your current pipeline and the one you would like to have (that you don't have due to financial reasons or lack of skills).
I'll start: I love Blender for many reasons, otherwise I mainly use Substance Painter managing to complete all models with only these two software. I won't hide that I am very attracted though to software like Zbrush and Houdini which I am slowly studying.
For compositing I use Nuke, which on the one hand I love and on the other hand, because of the prices, I would have difficulty using it outside the studio where I work.
For editing and compositing Davinci is obviously a very valuable ally that I exploit often.
Sorry if my English is not perfect, I am waiting for your reply and I hope this is a topic that may be of interest not only to me!
I always like to start with PureRef to build out my reference board. HIGHLY recommend it.
3DCargo, this is all good of course but only before calculating the cost of all licenses and subscriptions. :- )
In addition, in my opinion, jumping between different interfaces and having hundreds of various hotkeys in my mind is not a good option for a good productive creativity process.
I am of the opinion that in an ideal/dream pipeline there should be as few editors /other software as possible.
I agree with @Project-obj that its subjective, however I disagree that there is nothing much to discuss @jaguarbeastproduction. Its a good topic to discuss in my opinion.
modelling/rendering/lighting - all main DCC packages are similar (3dsmax/blender/maya/c4d etc)
unwrapping - rizomUV , its extremely fast and has great automatic tools and is multithreaded
texturing/materials - substance painter/designer
photogrammetry - realitycapture + zbrush. Capturing the 3D model with a good camera, reduce polygon count/quadrify and reproject textures in zbrush.
compositing - natron (free). Similar to nuke, good tools for automation.
cloth - marvelous designer
particles - tyflow (3dsmax only)
simulation (heavy duty) - houdini
scattering - forestpro, chaos scatter
parametric - railclone, rhino + grasshopper
motion graphics - cant beat c4d for its mograph/animation tools in my opinion
video editing - davinci resolve
scripting - python. Its a good language for automation and swapping between different software.
general tasks - adobe photoshop
file naming/conversion - adobe bridge
mood boards - pureref (free). Great for collecting references/creating mood boards
Some of these I don't use anymore so I substitute with built-in tools with the software I own perpetually or rent them on occasions when I need them (like when doing a batch of photogrammetry models). I'm just listing the ones I think are best suited for each workflow in my personal experience and would use again when renting the software for each particular job/task. I've tried many others in commercial environments and I just think these tools saved me a lot of time/money.
You are right, obviously each task needs a specific software. My question was in fact more subjective, it was referring to what you like to do rather than what you are obliged to do if someone pays you.
I hope I explained myself better!
In my opinion, there is no dream pipeline. The software is selected to perform certain tasks. Which one depends on the budget and personal habits of the designer/studio.
There is a choice for almost all types of operations.
for installations: from Rigify in Blender to Ziva VFX in Maya,
for texturing: from ArmorPaint to MARI,
for modeling: from Blender to MODO (for example).
In addition, there are a huge number of CPU/GPU engines for rendering, paid and free. From Cycles and Bella to Redshift and Maxwell, etc.
In general, there is nothing much to discuss.
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