What is better, selling models from blender 2.82 or 2.79

Discussion started by Polymath-Maniac

Hello cgtrader community.

I have a question for my fellow blender users. Is it better to upload my models saved in blender 2.82 or should i stick for now with 2.79.

Now don't get me wrong, i know 2.8 was a huge improvement to 2.79 but it has a major flaw in my opinion. Namely, a 2.79 model opens seamlessly in 2.8, but try to do it the other way around and the program crashes instantly. And personally, selling a model that instacrashes some software's does not sound as a good business model.....

For example, i made my newest model (see link) completely in 2.79 and when opened in 2.8 it automatically renders perfect in eevee and cycles. But if i save it, it won't open in 2.79 anymore. https://www.cgtrader.com/3d-models/exterior/other/solar-energy-tree

Getting used to use 2.8 takes some time, and i can understand that some buyers might prefer to stick to 2.79 if modeling is not their full time work. I know a few tricks export back to 2.79 but perhaps not everybody wants to do that.

What do you guys think, save as 2.79 for costumers that do not yet want to upgrade, or should we switch to 2.82?

Answers

Posted over 4 years ago
2

I don't think there's a downside to using either version. Like you said, the 2.79 version of a model will work with any later edition of Blender, so if you're really concerned about it, stick with 2.79. However, more people are likely to be using 2.8, so in the long run, there's no benefit to having an older version model. You could also offer files for both versions, which doesn't hurt you at all.

Posted over 4 years ago
1

Better? Not selling models from Blunder at all. Object and FBX are the best formats so the version of Blender shouldn't be an issue as it supposedly (sometimes) imports both of these formats.

Mineral3D wrote
Mineral3D
Why not selling Blender models? - I prefer modelling in Zbrush but some things like merging objects into one and assigning and naming polygon - and materialgroups of it's parts are very handy in Blender. Use it always for this purpose cause I can't work with names like "group[numberxy]". Plus it's a free alternative to other software. Except of some bad issues I experienced with importing/exporting fbx files I can't talk bad of it.
Polymath-Maniac wrote
Polymath-Maniac
well, that is a good point, i do know that other formats are more popular. i always include 4 to 5 conversion formats, including fbx and obj, as default when i put my models online. even so, if the buyer uses blender, the blend format is probable still the thing he would want to use. its easy plug and play. that why i include that
Posted over 4 years ago
2

If you must use Blender then I would suggest exporting as object files and using the free FBX exporter for Maya. Blender also has (or had in 2.78c) issues with exporting as 3ds (this is random depending on the model attributes), it also has problems importing/ exporting DAE files (Collada) and tends to mess up the scale and on occasion, it losing any vertex colours applied. I've made models for the industry for many years and never been asked for Blend files although I do supply the option as I believe the more the merrier!

Good luck! Stay safe, and may you sell a million models a day.

Mineral3D wrote
Mineral3D
You see it from your professional's view who can't afford having to work around problems. ;) But if one doesn't need to make precisely scaled models and can't afford or doesn't want to pay rent / price for software it's good for a start I think. I agree with the scaling problem though. Have always to adjust scale (in my case in DAZStudio) and export from there but don't mind since assigning polygroups is far more easy and faster in Blender than doing that directly in DAZ. Thanks for the tip for the free FBX exporter. :) - Gonna search for it soon.
Posted over 4 years ago
1

I've actually used Blender quite a lot but not for modelling. I used it for converting models to the nif format (Bethesda) as it has the best Nif script out there. If you're looking for reliable free software that can convert then Wings3D is your badger. Assigning materials in that is the easiest I've ever seen. Maya is a pain in the rectum for everything if you're not used to it, but of course, it has many more options than all the free software put together. The price tag is a little scary though unless you use it in your job and can get it back from the tax man ;) Same goes for Substance Painter/ Designer. I'm afraid of adding up the subscriptions that I pay for as I reckon I would have a heart attack lol

Mineral3D wrote
Mineral3D
Will look about Wings3D. Am always open to try out something new. Thank you!

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