Does 3D Viewer helps you to decide, before purchase any products ?
Dear Game Developer / Arch Viz Artist / Anyone who are buying any 3d products,
I am really curious about what you guys are thinking when you are decided to purchase any of the products in any 3d platform. I've some question below
Question 1 :
What do you guys always look first, before you purchase any 3d products ? ( Quality , Price , Others )
Question 2 ( Game Developer ) :
Do you guys prefer to buy any products that is already has Optimized Texture, Polycounts and LOD ( Higher Price ) ? Or without ( Lower Price )
( Lower Price )
- 3D Model
- Optimize Polycount
- 4k Textures
( Higher Price )
- Game Ready
- Optimized Texture for games
- Optimize Polycount
- LOD
- Manual Collision Box
Question 3 :
Does 3D Viewer ( sketchfab / marmoset toolbag ) helps you to decide, before purchase any products ?
Or any others opinion you wan to say please comments below.
Thank You.
Does 3D Viewer helps you to decide, before purchase any products ?
Just be aware when it comes to the 3D viewer, models can be extracted/stolen through this interface.
For the first question, I can say that quality is a priority, but at the same time, the appropriate price range is important. Although some models are of good quality, their extremely expensive prices can prevent sales. However, very low prices for quality models can disrupt the general price balance. I think sellers should pay attention to their price range.
Yes absulately right. In addition, it is getting more complex with new models added every day.
Perhaps CgTrader can put a warning text on this issue, especially before sharing models. More measures may need to be taken in the future. We will see this over time.
To answer your questions, in my opinion:
Question 1:
- Quality
Question 2 ( Game Developer ) :
- Price isnt important, as long as its roughly the market price
- Optimized Polygon count + PBR textures atleast 2048x2048
- Not required but useful to have 2 LOD's
- The rest of these things arent important as the game engine can handle this if the polygon count/texture is optimized.
Question 3 :
- I already answered above, but you can also do turntable renders, 12 images 360 degrees, wireframe render, uv render is enough to make a smart purchase.
all the best.
You're welcome.
One thing that's helpful I find on items that are more than just a simple mesh (complex materials, particle effects, volumetrics, etc) is a description of the basic techniques used, to help me figure out if it'll likely even be compatible with what I'm doing, especially across software versions. Just putting "Blender 2.75" as a version number tells me relatively little, some files will be easily handled by later releases but some will be totally broken
Good post. I learn something new and challenging on site here I stumble upon on a daily basis.
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