Verification??

Discussion started by cubal3d

Discussion on the verification model

I don't think all 3d should be verified and exported to blender or 3ds max files

Because many models such as 3d models for printing and some other 3d types (like my model) do not require complicated texture and UV details

Why do we have to verify?

seems complicated even though the slogan makes it easy

and if there is no verification, what will happen?

Answers

Posted over 1 year ago
0

Yeah I discoverd this earlier today and tried to post about it but I could not maka new topic..
I have all of my models in my list marked with N/A! now, and I too have similar concerns like you. I use 3ds Max 2017, not supported by Komoda plugin, so do I just wait for my models to maybe be verified, if the team has time? And what else?

Posted over 1 year ago
10

If you offer textures, materials, UV's etc. with your asset, checking those things makes sense.
But why on earth would you look for this things if the asset does not claim to have them?

Is sanity on holiday?

(...if you put an UV island inside another island to save valuable UV space, it will come up as "overlappng", although they don't overlap. So you have to botch and degrade your work to comply with a faulty checking algorithm. I'm fuming... )

Posted over 1 year ago
12

I've looked at some of my previously published models that has been "verified" - most of them didn't pass missing required textures (because for me makes no sense include metallic maps for objects that have zero metalicity in them) and allowed characters (no idea about that, because all my assets follow the same naming convention and yet some of them pass the requirement and some don't). It would be nice if the system would give clear explanation where exactly the issue is, otherwise it's a big waste of everyone's time to try and guess what's on the mind of that algorithm.

cubal3d wrote
cubal3d
i wanted to upvote, but accidentally hit downvote. I am so sorry. I already like your model. :P
Posted over 1 year ago
2

Overall i like the idea, but i think the tool still needs to be polished before it becomes really usable and useful.

Jern3D wrote
Jern3D
I totally agree. I feel the same way. I am fairly new to this, selling, not modeling and only have 16 models up for sale yet. None of them are verified, so I'll just gonna have to wait and see what happens.. and alot more users too..
gjuroo wrote
gjuroo
I can't even make it work. Installed it on Blender 3.6 (Mac M1) but it shows error when I hit the checkbox to activate it.
janexx wrote
I use Blender too but the Plugin doesn't show up in the viewport. In the latest Blender version I even cannot install it at all. But I use Linux. I read that it's only for Windows. Nice idea but doesnt work for me at the moment.
Posted over 1 year ago
3

Hopefully this update won't make it difficult for sellers. because the impact is huge for this platform.

Posted over 1 year ago
2

This is a very blunt tool to judge a model by.

Only works on FBX files — who uses FBX if a native format is available? Seems to think 4096 res textures are not 'power of two' - they are. Many other errors on the few models its been run on.

Feels like a fast and dirty (cheap to implement) method to claim there's checking of models to a 'standard', likely for marketing reasons. Imagine it will be forgotten about soon.

Jern3D wrote
Jern3D
Seismic3D: So as for myself, only selling .max files, what's gonna happen? Nothing? Not gonna get verified?
Posted over 1 year ago
1

It seems like it only works on FBX files, unless I'm missing something.

Jern3D wrote
Jern3D
Aha ok. I still can't figure out what this means to me, as I and maybe lots more, upload .max?
Posted over 1 year ago
0

If it means that the FBX file will be automatically converted to all other files formatts (like Cinema, Max, Blender etc.) it will be fantastic and it will be very similar to the automatic system on the other marketplace.
So CGT will get big competitive advantage.
I only see one disadvantage so far that with the Kodama addon it is not possible to check existing (already published) models. You can only create new drafts. It would be be nice to have ability to open existing CGT product.
And it is also unclear if I update the products files (and correct some mistakes) when it will be checked again (in one week or months or later?)

zabotlama wrote
zabotlama
In other words I would prefer to have ability to check models without necessity to create new draft which I have to manually delete on CGT (when I am only checking files from already existing products)
Posted over 1 year ago
1

Under "My Models", hold your mouse over the gray chechk mark next to the caption "Verification" in the header of the model list and when the text bubble comes up click on the green "Learn more" option. It will bring you to the "CGTrader Quality Standard" page where you can find every basic information about the different requirements. This verification turned out to be a PBR compliance check.

..or if you lazy just go here:
https://help.cgtrader.com/hc/en-us/articles/12602200107281-About-model-standard

Posted over 1 year ago
10

"CGTrader Quality Standard" should be called "CGTrader PBR Compatibility Standard" as it has literally nothing to do with quality. A simple cube with a PBR material is still just a simple cube as a model.
PBR tries to standardize material and basic geometry properties to get matching results on renders. It has never been a "quality" standard.
If this "verification" was really about "quality" then every native (Blender, Maya, Max, C4D etc.) and every not native (obj, collada, stl etc.) formats would be checked as well not just fbx, as the asset should be equally "quality" in every format it offers .

Assets, wanting and claiming to be PBR compliant have to meet the requirements.
Assets, not wanting and claiming to be PBR compliant should be left alone.

Spending resources on a "verification" that the vast majority of assets don't want or need instead of spending it on a better working site...makes no sense to me.

Just my 2 cents...

Jern3D wrote
Jern3D
Good explanation, I see now what this is all about. I also totally agree with you.
tobiasrieper wrote
I want "Stolen models check/verification" option. :)
Posted over 1 year ago
2

Most of my models are for 3D printing. Some passed verification, some did not. I have problems with materials and UV...
Fix bugs = nope. Add unfinished option = yep. Thank you very much.

Posted over 1 year ago
0

Didn't have much time to look more closely into all that verification thing yet, but from what i saw from already verified models, the automatic process is quite buggy, there's lots of false positives and few false negatives. I wonder whether did they do any testing at all before releasing this on public. Also some rules/requirements makes no sense and even makes impossible to achieve 100% verification for certain models. It would be incredibly frustrating if we'll have deliberately cripple our models in order to meet questionable requirements and not to put our models in unfair disadvantage.

As btbt already noticed, this is more PBR compliance checker tool rather than quality standard verification and it doesn't do good job even at that.

Posted over 1 year ago
1

This model have like a 92% verification, I didn't find even one 100% model :D
I was making FBX files with embed textures to save buyer time, but now it's look like a bad thing.
If model have a 10 materials, buyer need to spend at least 30 minutes to add all textures to materials to start working.
https://www.cgtrader.com/3d-models/sports/equipment/vintage-leather-soccer-ball

And about UV's I think there something wrong. If objects are separate and share same material and UV's are same, it's not a overlapping model, but non-overlapping .. or I missing something. Like one model non-overlapping, make a copy and now it's become a overlapping model :D

janexx wrote
I also stumbled over the embedded texture "standard". I like to embed texture because I know how frustrating it is to add textures manually. OK file size is bigger but it's more userfriendly at the end or not?
HQ3DMOD wrote
HQ3DMOD
After I wrote I understood that I wrote it wrong, but there no Edit button. Embed media is cool, don't doubt it. But even if you assign textures to materials, they don't disappear. End user must put file to texture folder or add a new path to textures, that's all. Hard to get right side on this case. For newbies sure better is embed media, but for experienced maybe better without.
Posted over 1 year ago
0

Didn't find post edit button :(
I only now saw that all that statistic is visible only for me :D

Posted over 1 year ago
1

If I understand right this means that buyer will buy just this kind of models that will have 100% verification and other sellers do not have chanse to get your/mine models with no this strage standards . verifcation app. I have a lot of models N/a and some are lower than 50% (I am really sad) that this is standard. I think that this APP is for those who has more power and have this in control the others are justappendage here. Maybe I have wrong. I think that this is hard to use for all models i create because somtimes you use Textures sometimes not and just colors or in Blender you create if you know how easy bump or other texture. This is a little strange.

Posted over 1 year ago
-3

Hi everyone,
To resolve this issue, follow these steps for uploading 3D models correctly in accordance with CGTrader rules:

1. Ensure that your model name, material name, and texture name are all set correctly.
2. Once these adjustments are made, you can proceed to fill in all the necessary check marks, and as a result, you will see your score ranging from N/A to a specific value.

Posted over 1 year ago
1

I take it we have to inquire CG trader somehow for model verification? Since i have multiple models that are ok by their quality standard's guidelines, yet all of them still have no verification.

Posted over 1 year ago
0

To answer your question, yes, you can edit previous models. Once you have correctly uploaded the model, it becomes very easy to edit other models.

Jern3D wrote
Jern3D
Yes, I know about editing. What I mean is, am I now supposed to or even able to edit my existing models and re-upload and to then see some percentage of verification? Like mentioned earlier her.
janexx wrote
@Jern3D In case you haven't already tried it, apparently all you have to do is upload the model again (via edit) and it will be verified again. At least that's how it worked for me. The next day the verification was updated and had a higher percentage than before.
SherkhanNabi wrote
SherkhanNabi
Yes, This is true. I also did on my old models and it worked.
Posted over 1 year ago
0

Yes, It will be change to score instead of N/A

Jern3D wrote
Jern3D
Ok, thanks! The reason I'm asking is cause I've done it with a couple of my models but they are still marked N/A.
Posted over 1 year ago
1

Can models with the "N/A" status still be sold or what? I don't understand. cheers

jurgis wrote
jurgis
They can, but they are virtually invisible to the visitors of the site, since they are pushed to the bottom of any search, even if they search directly by the precise model's name.
Posted over 1 year ago
0

My old model, which is labeled as "N/A," is still being sold, but it's advisable to practice uploading it in the correct manner.

Posted over 1 year ago
1

@jurgis, do you have any evidence for such bold claim, or just you pulling this out of your head? I don't see any progress from cgtrader in verification of older models, don't you think it would be quite stupid for them suddenly decide to send better half of old models to oblivion? Then there's the fact that certain categories like 3D printing models and textures are not compatible with this verification program at all. Does that mean that those assets have no chance to sold on cgtrader anymore?

It would be nice if before spreading misinformation, you would let people know that all this is just your opinion and not confirmed facts.

LemonadeCG wrote
LemonadeCG
@SherkhanNabi, not sure what makes you think i have a problem. First, i was referring to jurgis, not you, second i wrote OLDER models. Your screenshot shows only models that have been published/modified AFTER introduction of verification. I know that new models are verified soon after publishing, that's not what i'm talking about. How about next time reading more carefully the text you are replying to?
jurgis wrote
jurgis
It's my confirmed and tested experience :/ Not speaking for other folks, tho.
LemonadeCG wrote
LemonadeCG
@jurgis, would be interesting to hear how did you test and confirm that? Did you try to search for your models before verification? No offense, but for me they look too simplistic and not in demand, i kinda naturally expect to see such models at the end of search results, verified or not. Out of interest i tried to search for my models by quite specific keywords and in one case i found my not certified model to came up at the very top of search results and in the other case my not certified model came up significantly higher than very similar model that IS certified, so your theory that not certified models goes to the bottom of search result, does not hold water even by the simplest test.
SherkhanNabi wrote
SherkhanNabi
Sorry. I deleted those. My bad
Posted over 1 year ago
2

I definitely agree with lemonadeCG. It would be a kind of suicide for cgtrader to put not verified models on the last pages of search results.. if the model is selling well, it will always have a good position in search algorithm. Having said that, I also believe that having it verified might gain positions

Posted over 1 year ago
4

I wonder if this feature is dead already? Since its introduction not a single model has been verified, except those that are freshly added. There are multiple verifications with serious errors, i tried to report those, but got no response. There's exactly zero communication from cgtrader side about the feature and whether they are committed to maintain it in the feature, or if it's yet another one time joke. Seriously, why cgtrader keeps throwing at as those gimmicky features if they have no willingness, or manpower to maintain them at somewhat decent level? That's getting ridiculous.

Jern3D wrote
Jern3D
I agree on what you're saying. If this is true it's fascinating...
Posted over 1 year ago
1

You definitely got the point. However, the time will show

Posted about 1 year ago
1

This thing makes no sense. You can't expect to tell the seller "something is wrong, find it yourself and try again". I think I'll wait and do nothing and hope this thing dies on its own. If the AI ​​or the algorithm finds something strange at least it tries to compile a txt with the necessary modifications. In this way it seems to me that I am the slave of technology. Technology should help us not get in trouble and increase work for no reason.

Posted about 1 year ago
2

This thing makes no sense. You can't expect to tell the seller "something is wrong, find it yourself and try again". I think I'll wait and do nothing and hope this thing dies on its own. If the AI ​​or the algorithm finds something strange at least it tries to compile a txt with the necessary modifications. In this way it seems to me that I am the slave of technology. Technology should help us not get in trouble and increase work for no reason.

Jern3D wrote
Jern3D
Yeah, I'm also doing nothing right now, and hoping this dies on it's own.
Posted about 1 year ago
4

You don´t need a (actually, second) verification if you don´t sell a sxxx.
The actual and still existing problem on CGT are massive drops in sales,
and no verification AS that will eventually work one day, like in 2027....???
will solve that. Because many vendors will leave and quit that.
And no *AS can replace them.

*Artificial Stupidity

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