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I've seen people using Solidworks to create models for VFX, but mostly it's used for hard surface concept models, which would be retopologized and used for baking to lower polygon models later on. Most of what comes out of Solidworks isn't going to be suitable for direct use in a game engine. Solidworks is a parametric solid modeler. Great for something like 3d printing but not optimal for low poly game assets.
thank you for taking time and ansewring my question
that is the same conclusion i got back from my internet search