Don't think I'm reining on your parade or anything, by all means far from it. I myself am using cryengine to build an entire modular city for a portfolio project. But in terms of an actual game, commercial or not, you're going to suffer a lot of quality/artistic setbacks sticking to a free method. Which brings me to the next part, people hopping on board for a project like that. Typically, from what I've seen, startups like that are usually commercial from the start and have a handful of people (small group of 5-7 or so) willing to do the project for a company stake or share. If you're sure you want to start a company, pay those fees and whatnot, register the business, market it, code it, beta test it, and build it, then do it! But I'm just warning you how long of a complex road it really is. Your best starting area would probably be crowdfunding once you get a lead artist to draw up some concepts.
Hope this helps at least a little, again not trying to deter you, but there is a reason that there are decent size companies :)