hello, I tried to use an object as a parent, but QA asked me to center each pivot point .. can this be avoided somehow?
I just reset xform, put every pivot at the world origin etc. nothing work
how exactly I can center every mesh/object in the scene at the point of origin 0,0,0 but at the same time the objects must be at their place?
I tried using object as parent but QA asked me to center every pivot at child object yet system wont let me do that, it will said that my object has no reset transform.
Phewww.... I really have no idea how to center the bounding box yet the objects need to be at their own places (not at world origin)
Any solution?
hello, I tried to use an object as a parent, but QA asked me to center each pivot point .. can this be avoided somehow?
hello, I tried to use [url=https://www.worktime.com/employee-time-tracking-software]employee tracking software[/url] an object as a parent, but QA asked me to center each pivot point .. can this be avoided somehow?
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