texture baking problem

Discussion started by irgum76

Hi,

I need a little help to me
Now I can bake materials but I don't know how I can add the normal map after baking
I use Xnormal it makes the normal map but I tried a lots of ways and don't positioned correctly
I make the model from parts then worked fine but if I bake the textures thay are lost
I tried search tutorial for this problame but I didn't find it
And the other problem is if I bake a a texture what I use UVW map don't use the modifier a fter bake it will be crappy

Answers

Posted over 8 years ago
0

Hi irgum76,
i guess, nobody replies because it is hard to understand your problem. Could you show some pictures, screenshots that would help to better explain your problem.

Posted over 8 years ago
0

Thank you Lemonade
I replayed a lots of time a tutorial and I tried made as same
And somehow I hope I understood how it's works I didn't change the channels or not right order
So I can made it Yeeeehh! :D
I post it soon
Its has some other separated parts what I must make

Posted over 8 years ago
0

i have normally bake from the model if the model has a repeating section . Which can be found on a fence . you can make normal map just 1 part of the section. you can dowload my security fence model and you will find a normal map . this might help you see how small section was used to make the process

the fence model
https://www.cgtrader.com/free-3d-models/industrial/tool/game-ready-low-polygon-tsecurity-fence

free models available here commercial and non commercial
https://www.cgtrader.com/512pixel

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