You need to clean your mesh, removing polygons where they are not necessary.
I'm not an expert, but that's what I've been taught;)
An image might be more understandable :)
https://i.postimg.cc/NjP63Zmh/Sans-titre.png
Hoping it will help you.
Hi, I recently accepted the cgtrader test assignment to create this chair. The problem is that they ask me that the model has a maximum of 10,000 polygons. When for the details of this object that is impossible ... Since it would be too low poly. It's for archviz, any suggestions?
https://i.postimg.cc/PrSVY6Xz/Live-scene.jpg
You need to clean your mesh, removing polygons where they are not necessary.
I'm not an expert, but that's what I've been taught;)
An image might be more understandable :)
https://i.postimg.cc/NjP63Zmh/Sans-titre.png
Hoping it will help you.
Show us wireframe, it will be hard to tell it is posible or not.
if you use blender . so you can use un- subdivide .
i would say that you should bake texture maps for details and make big shapes with polygons
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