Starting out in Blender

Discussion started by cybergecko1

Hello everyone,

I bought a 3d model from this site and I'm having trouble opening the file in Blender. Any help and insight into this would greatly be appreciated. How would I open files in Blender? What type of file should I download as there are many different types listed?

Thanks

Answers

Posted over 4 years ago
3

.blend - native Blender format. You can open it with menu File -> Open. Also, Blender can import .dae, .fbx, .abc, .obj and other (menu File -> Import). Some of additional import/export plugins you can enable in Edit -> Preferences -> Add-ons (for Blender version 2.8+).

Posted over 4 years ago
2

Hi there, have you checked the file version so far?

Posted over 4 years ago
2

So, first you unzip the package, then what do you get? Can you send a screenshot of the unzipped folder?

cybergecko1 wrote
how would I send a screenshot of the unzipped folder to you
Posted over 4 years ago
1

Taking a screenshot depends on your operating system.

on Mac os:
you need to hold shift + command + 3

On windows 10:
you should just push the print scrn button
On windows 7:
again use print scrn to take the screenshot, then open up paint and push ctrl + v to paste it, then save the image.

After you've taken the screenshot you can easily drag and drop it in this conversation.

cybergecko1 wrote
My computer is not letting drag and drop
Posted over 4 years ago
1

It seems like it doesn't work here in the forum talk. So, the best way would be to follow my instructions. Do you see a .blend file in the folder of the model?

cybergecko1 wrote
sorry for the late response but I believe I see the .blender file
Posted over 4 years ago
2

Perhaps you would be better downloading the fbx (if there is one) and then importing it into Blender as the version shouldn't matter then.

Posted over 4 years ago
2

I agree with SimonTGriffiths, still if you're blender is the latest version, you shouldn't have any issues opening the .blend file.

Posted over 4 years ago
1

Thanks for the suggestion SimonTGriffiths I will try it.

Posted over 4 years ago
0

In blender I recommend .fbx as a non native archive, this is a format i use on it as well as rhinoceros, 3dmax.

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