LOD isn't a fix thing, a lot of things needs to be get into account when creating LODs, LODs aren't just simple polygon "shaving". Every real time engine interprets LODs differently, some doesn't use LODs at all (CSR2 racing game for example) some use only single LOD (Gran Turismo 6)etc. Steps, number of them at which LODs are done and how they are done make a huge difference between target optimization hit or miss, it's not the same when LOD1 is 75-80% of the main model or when is 50%. Sometimes LOD is just optimized half side of a model. LOD is "extra" that buyer needs to do by him/herself or ask author of the model to do it (consider it as a separate job because stock 3d models are ''Sold As-Is''). In my opinion, premade LODs are waist of time if you don't know exactly how and on which platform model will be used.