uassets come with many problems. I would just stick to FBX because Unreal assets rely on engines and project file structures.
Hello hello CGTrader community! I'm looking to start offering models that can easily be imported into the Unreal Engine. .uassets are currently supported on CGT, and I'm wondering if anyone has advice on how to structure files for this.
The snag I've run into is that it doesn't seem that .uassets are designed to be exported out of a project. Even when I'm able to extract the files from a project, the program can't read them once they've been put back into a content folder. Very new to Unreal and trying to learn. If any sellers have experience setting up files for Unreal, I would greatly appreciate your expertise!
uassets come with many problems. I would just stick to FBX because Unreal assets rely on engines and project file structures.
For anyone interested, I found the solution was to ZIP the entire project, and upload that archive.
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