My thoughts about HP Reverb G2

Discussion started by iterateCGI

My thoughts about HP Reverb G2

In short, its not what I expected.

There are however some positive tings to say, its a relatively light headset compared to my previous HTC vive headset, it sits more comfortable and the image quality is noticeably better (but still bad). Also the attached speakers are ok, not supper like some say but just ok. Those are the most apparent pros apart from some severe shortages I will try describe in the following.

Upon first try right off the bat I experienced some strange (probably latency?) issues, which few seem to report (don't know why, maybe most find it acceptable?). Maybe I’m just spoiled by the vive lighthouse tracking system? (which is sub-millimeter accurate and rock-solid)

What I can tell is that vive (steam VR) lighthouse tracking (for me) is undoubtedly way better. With the G2 inside-out tracking things are ok-ish in smooth large movement, but if you try stand still relax and watch the horizon then things get shaky (the horizon even seems to go up and down at the rhythm of my heartbeat). Its like looking at a very large screen hanging loose on my head.

My impression is that reverb G2 is unable to track small sub-millimeter movements (the body always generates uncontrollably).

The inability to track those small movements results in making the VR world shaky like its not properly nailed down to the ground your standing on in the real world. Its always sliding and shaking, I find it extremely annoying to the point I was convinced it needed some setting tweaking to get better image stabilization or tracking precision. I tried finding info about that but there seem to be no settings to tweak the tracking or image stabilization.

Anyways, it seems most people find it acceptable but for me it breaks immersion completely and it kind of make me dizzy.

What I know now is that my next headset needs to have steam lighthouse tracking again, the windows mixed reality inside-out tracking is just not for me for multiple reasons. For example, the tracking volume in front of the headset is also much smaller then expected, I lose my controllers all the time, its very annoying.

Another thing that I don't understand about the headset design is the form of the lenses, the space right above the nose is so wide it severely compromises the viewing angle, which is already not that wide. They could have made those lenses more oval to narrow that gap, but sadly they didn't.

All things considered, my conclusion is there are still no good VR headsets out there, you basically need to select the least bad one if you want to get into VR or produce art using VR tools. You basically need to ask questions like, which one has least blurry vision, least lens artifacts/distortions, least narrow view angle, bulkiness factor and tracking issues.

On least blurry vision Reverb G2 probably delivers best results but plenty of other issues make it far from ideal like all the rest out there. I wish they had implemented lighthouse tracking and better viewing angels, then it would have clearly stand out from all the rest.

If you can afford the valve index you should probably go for that one, even if its more bulky and blurry.

Answers

Posted almost 4 years ago
1

I tried about 3 different VR headsets so far. Oculus is the only one I like - 2 hours inside super clear, didnt get sick. Most other headsets im done after 5-10 minutes max.

iterateCGI wrote
iterateCGI
Doesn't that one need a facebook account or is that only for quest 2? The idea facebook would own the account and all purchased content on it and can decide to delete it if they see fit kind of excludes that type of hardware from consideration for me. Anyways, if they do it with quest we can probably expect same policy on all facebook hardware soon. After all, its a data mining company, they make money selling data from people not on selling hardware. We can probably expect free VR headsets from them at some point (in return for full control of your soul?).
Posted almost 4 years ago
0

Not sure about the quest2, the Oculus I used was just like your normal VR headset. Even though it is owned by facebook I have seen nothing related to it software/hardware wise when using the device. Its akin to owning a Telsa car, Im sure you dont need a barcode on your forehead to use it :D

iterateCGI wrote
iterateCGI
(https://www.youtube.com/watch?v=K3nIxzTE7-Y) The headset is the barcode ;-)
Posted almost 4 years ago
0

haha I suppose you can look at it that way. Yes I watched the social dilemma movie - fun stuff. I suppose to answer your question I dont know, maybe if it was a concern to you it would be useful to have a work/cg facebook account that you use to separate from your personal identity.

iterateCGI wrote
iterateCGI
Currently my personal preference is to get hardware from the companies that make money with selling hardware and avoid hardware from a company that primary makes money with collecting information and controlling the masses. Facebook has a long history not taking privacy and data protection to seriously, resulting in mass manipulations from company's like cambridge analytica, etc. Also I was let to believe they demand you have one account linked to your real name, you cant make additional accounts using some fake name. It would be considered a fake account and in violation with facebook policy. They could terminate all your accounts including all info on it (https://www.roadtovr.com/fake-facebook-account-oculus-headset-community-standards/). Also consider the fate of rift products (https://www.roadtovr.com/facebook-discontinue-rift-product-line-2021/). The following is also interesting (https://www.roadtovr.com/facebook-expanded-vr-policies-oculus-quest-2-privacy-policy-terms-of-service/), to be clear I’m not planing on invading “personal spaces” or doing “sexual gestures” in VR ;-p Just want to point out your behavior will be monitored and subject to some omnipresent authority that can delete your VR life and all the money you have spend on it (should you not walk in line). For people in EU also consider this (https://www.youtube.com/watch?v=i1Mbp71Qyi0), probably some uncertainty there to take into consideration when buying new hardware?
Posted almost 4 years ago
0

I must have misunderstood your original question - I thought you were asking about high quality VR headsets? Thats why I suggested the Oculus, its the only one that is by far the clearest and no nausea, even after extended periods which is useful for artists - in my opinion.

Regarding a secondary account I wasn't inferring creating a fake account, only a work account. These are similar to business/company profiles that already are in the facebook space etc. If you work in the PR team for a company you already have one for example.

Regarding privacy/discontinuation of products/terms of use etc this is your own choice to make - personally my priority is quality. The way I look at it is, any piece of technology, patent or anything that is not your own is always subject to potential litigation at some point if you bend the rules too far in any endeavor.

iterateCGI wrote
iterateCGI
Just sharing my thoughts about the difference between my original vive and the new HP reverb G2. I agree my reservations for facebook has noting to do with the quality of their VR headsets, those could be fine indeed. Also had some reservations for Oculus before they joined facebook. For example, opposed the exclusivity policy and favored steam VR openness. Need to use some additional software now to get access to the oculus medium app. Its not a real problem, there will always be ways to navigate around problems, just wish they would not be created in the first place. EU people are talking about possibly needing a VPN router to get access to facebook VR content in near future, etc. It could possibly be unjustified fears but its clear with facebook and google stuff things are kind of getting to geopolitical levels, having those US entity's getting all that power generates issues between country's. For example, its possible Australia will cut access to Google in still unraveling dispute about personal data transfers to US. Gabe Newel recently became a New Zealand resident, probably in attempt to distance himself from the troubles most US data collecting companies will soon face? Anyway, all of that has indeed noting to do with image quality, tracking and comfort of the headset, but it will impact users in some way in near future. PS: Oculus rift has less pixels then HP reverb, it also uses inside-out tracking technology unless your talking about original Oculus rift, not the S, the original rift has even less pixels. Your last statement about all technology possible subject to litigation has some ground and that's fine. What I try to point out is something different, its more like having a general purpose PC that is connected to internet and thus having full access, versus a proprietary special purpose PC that is connected to some company that is giving you access to some internet.
Posted almost 4 years ago
0

Iam very happy with g2. Coming from oculus cv1. Have shortly tried index, htc vive pro. Yes tracking is not 100% controller s are not the best, but stll fine. Image quality.. have not seen anything beter. And yes having to deal with "clif house" is not ideal.. to be very polite :p

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