If you are trying to increase the weight of a real object almost 6 times while retaining the shape and size, and using the same material you gonna have a hard time ; )
Hello, I'm trying to increase the weight of a ring so I can take it from 2.35 grams in 14k gold to 12 grams. I tried to look at a page that was talking about vertex weighting but that didn't increase the weight. I'm working on this ring for a client so I need help asap. please someone help! I'm working in the lastest version of blender by the way.
If you are trying to increase the weight of a real object almost 6 times while retaining the shape and size, and using the same material you gonna have a hard time ; )
Vertex weighting... ...and physical weight?????.... I'm definitely stupid....
Just wonder what "vertex weighting" has to do with physical mass as well, since that's usually used to create weight maps of bones of a rigged figure. So the weight map specifies how a bone deforms.
For hard (non deforming) mechanical parts of an object / mesh it's 100%, for soft bone deformations (e.g. if you model a hose / snake or other objects which deform) you need to weight map how you like it to deform once animated.
Don't know what you were reading there but a link might be interesting how you got that idea (maybe something we have not heard of yet).
to Luxxeon: yes it seemed to have increased the weight. when I checked how many grams the ring would be after using solidify the grams went up. I made a Cuban link ring.
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