increasing ring weight

Discussion started by vbotgamer

Hello, I'm trying to increase the weight of a ring so I can take it from 2.35 grams in 14k gold to 12 grams. I tried to look at a page that was talking about vertex weighting but that didn't increase the weight. I'm working on this ring for a client so I need help asap. please someone help! I'm working in the lastest version of blender by the way.

Answers

Posted about 4 years ago
2

If you are trying to increase the weight of a real object almost 6 times while retaining the shape and size, and using the same material you gonna have a hard time ; )

vbotgamer wrote
vbotgamer
I eventually figured it out. I used the solidify modifier. But yes, it was slightly chunkier on the y axis.
luxxeon wrote
luxxeon
You increased the weight using Solidify? That's unusual. Was the original ring a solid shape to begin with? Solidify would typically hollow out the center, and is usually used to reduce the weight and material cost of 3d printed models.
Posted about 4 years ago
5

Vertex weighting... ...and physical weight?????.... I'm definitely stupid....

vbotgamer wrote
vbotgamer
Please don't call your self stupid. You're not stupid, you just don't have the information.
Posted almost 4 years ago
1

Just wonder what "vertex weighting" has to do with physical mass as well, since that's usually used to create weight maps of bones of a rigged figure. So the weight map specifies how a bone deforms.
For hard (non deforming) mechanical parts of an object / mesh it's 100%, for soft bone deformations (e.g. if you model a hose / snake or other objects which deform) you need to weight map how you like it to deform once animated.

Don't know what you were reading there but a link might be interesting how you got that idea (maybe something we have not heard of yet).

luxxeon wrote
luxxeon
The only way vertex weight would affect the physical mass of a model is if you were using it to drive a modifier like Solidify. Otherwise, it really has no effect on geometry thickness or mass.
Mineral3D wrote
Mineral3D
How do you drive a modifier with it? - I really just know that from weight mapping an armature.
luxxeon wrote
luxxeon
You can paint vertex weights on a surface, then use the Vertex Weight Edit modifier together with the Proximity modifier to drive things like displacement. There's some information about that in the Blender manual, but there are other techniques where you can do some more advanced things as well... https://docs.blender.org/manual/en/latest/modeling/modifiers/modify/weight_edit.html You can use vertex groups in some modifiers, like the Wireframe modifier, and use weight painting to define strength in certain areas over others. Useful for things like motion graphics or procedural animation.
Posted almost 4 years ago
0

to Luxxeon: yes it seemed to have increased the weight. when I checked how many grams the ring would be after using solidify the grams went up. I made a Cuban link ring.

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