I am new

Discussion started by 3dbarto

hello I'm new on the site and I would like to know more information to be efficient and be able to make money with 3d, (I have more than 5 years of experience in the sector). But most of the people I contact don't give me an answer.

Answers

Posted over 3 years ago
2

The first thing that stands out is the lack of images of the mesh, that is the first thing a buyer needs to see to gauge the quality of the modeling.
It is also quite obvious that you do not have a lot of experience, but that is fixed by working.
Making stylized models is a niche in itself, on that side there is no problem, what you basically need are more models.

Posted over 3 years ago
3

Hey, welcome to the world of trying to make money in art! lol

As the guys above say; More models, more images, more images with visible wireframe, longer description including more model information. i.e. texture information. More model file formats, obj, fbx and maybe 3ds are a must. It says animated, where is the video showing this?

You offer only two file formats, obj, and stl. I assume you know it will 3D print? If you do then a few photographs of the 3D print would also be cool, and a good selling point.

Buyers NEED to see everything your model has to offer. They're not going to take your word for it in a single sentence.

I would also suggest that (guessing topology is good) the models in your shop are way too cheap.

I've written a bit about this here on my blog; https://stgbooks.blogspot.com/2021/03/selling-3d-models-complete-guide.html

Also, made a short video on uploading to CGT here; https://www.youtube.com/watch?v=Ma8Iuai8g74&t=59s

I hope these help. Good luck!

lockiabel wrote
lockiabel
Hey, are my models around the right price range?
3dbarto wrote
3dbarto
thank you very much very thorough
SimonTGriffiths wrote
SimonTGriffiths
@lockiabel, you could do with a similar upload workflow mate. Buyers aren't paying for your time or your effort. A lot of modellers fall into the trap of charging for how hard/ easy something was to make, how long it took, etc. What you charge is up to you, and how you calculate that depends on a lot of variables. These include; popularity of model type, the number of similar models already out there, the average price of said models, style of model, spec of the model, quality of the model, etc. etc. Never look at your models as art, look at them as products when you price them up.

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