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If the artist didn't export the model with embedded textures then you need to apply the textures yourself. What textures were included, upload a screenshot to imgBB.com and share the link here so we can see that way we can help you while you are waiting to hear back from the artist.
Sorry I wrote that the wrong way. I have the texture folder that come with the model but when I opened the FBX file I only see the colored meshes. I checked the origins it was made in Blender but when I opened in Blender still no textures. I checked the 3ds max material library and has one Sub-material 0 with three slots with nothing in them. What are the .META files for, do them relink the textures to the models? I can't apply the textures because them need proper UVW coordinates from the .TGA files, going to be a nightmare for novice like me.
@ashwoodstudios, the mesh should have uv coordinates these will be baked into the mesh - they are not linked to the .tga files in any way. You just need to place the textures into a material and apply the material to your mesh object. Screenshots will help.
Follow this and see if this works for you.
Step1:
https://ibb.co/svGWTKV
Step2:
https://ibb.co/yXcp7n6