decimation mesh in zbrush. also in houdini there is an option called remesh
Hey Guys !
I'm wondering how can you create these kind of low poly models, but the polys are triangles like this :
Because when I try to model in lowpoly I can olny get square polygons :/
Thanks in advance ! :)
(PS Working with C4D and when I use the triangulate mesh, it only cut my polygons in 2)
decimation mesh in zbrush. also in houdini there is an option called remesh
Almost every 3d modeling software allows you to triangutate the mesh. Yes, in general triangulation option cut your square polys to tris, increasing the number of poligons. But as mentioned above such options as remesh or decimate usually allows you to choose if you need tris and how dense the mesh should be. Howewer, sometimes the result topology is fare from perfect, so you still have to learn how to make retopology manually.
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