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I'm not sure but it may be the topology, uv mapping, etc.
I want to start using the high poly to low poly bake workflow in Substance Painter. However, when I bake, I always get these very bad looking artifacts around the entire model. I model in Blender.
What are the best practices to avoid these problems?
I'm not sure but it may be the topology, uv mapping, etc.
nice work!!!
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