GAME DESIGN USE

Discussion started by darnazgaston

Hi I am a indie game DEV and the contracts are hard for me to understand. I see a few models I want to use in a game that will be sold but I'm scared to use them because I don't understand the contracts so here are a few questions I have pertaining to models on this site.

which license allows me to use a model in a game for sale?

Does this apply to free models?

Is there a section on the site were I can find free models that I can use in a game for sale as well as priced items?

Answers

Posted about 8 years ago
1

Hi buddy, welcome to CGTrader. I am a modeler and I sell some 3D models ready for game using. I think you need to buy models with the General License (see the article 2.2 for more details).
Cheers,
Romain
CEO
KangaroOz 3D

Posted about 8 years ago
1

Look for products under general licence here, those are safe to use in your game as long as you distribute them enclosed in a some proprietary format and not in common public format (such as OBJ or FBX) where models could be easily accessed by people who purchase your game.
Models sold under editorial licence most likely require additional licencing from original IP holder. Those can be tricky to aquire.
There's also custom licence, which has its own unique conditions. That should be considered separately case by case.

As for free models, most of those are shared under general or editorial licence, hence same rules apply as for commercial models.

Good luck with your game!

Posted about 8 years ago
0

The best way to find out is to contact the artist and ask them for permission. Sometimes people are willing to let you use their models if they get their name in the credits even if the license says otherwise.

I do not understand why cgt does not promote this enough? There needs to be better collaboration between buyers and artists otherwise fear kicks in and that is bad for both sides. Buyers don't know what they are buying or how the rules work or who to contact and the sellers don't see as many sales because of this too.

You want people with money to know how to buy stuff. That is why Amazon, Target Walmart and so many other stores do so well. People know exactly what the rules are, what they are buying and how to get it. Everything is super easy and hassle free.

They just bring their wallets or credit cards paypal and then start shopping. If our buyers are asking questions like this it means the rules are not clear enough or explained well enough. Before someone downloads a Free model a screen should pop up asking them to contact the user to ask specifics regarding the product they are purchasing or freeloading.

This would stop all kinds of misunderstandings happening. People would be able to ask the makers what their model specs are and if they would work for them. Most of the time people buy stuff and then have to return it or complain about it because they did not know what they were buying but all this could end with a few clicks and asking the maker about their product.

In the real world business is all about direct communication between buyers and customer service reps or store owners... I do not understand this whole millennial way of doing things.

It is so cheap and impersonal. There has to be a way to establish better communication I mean these days people are having to put up signs inside offices, Churches and Temples telling people not to play their Pokemon or other videogames in there... I mean what is up with people?

Where has the respect between people gone?
Again it happens online too because no basic rules of common sense and basic communication are being established.
People are giving away industry level standard models, fully lit rendered rigged etc... I mean there should be limitations on things like that. Buyers don't need a fully finished model to see the quality of it, it is enough to see the renders and then download the basic mesh into the scene to see if it runs properly.

Posted about 8 years ago
0

Also all free loaders should be required to fill out a questionnaire at the end of their download explaining what they liked about the model or disliked which would give instant feedback to the modeler about how to improve or if their model is already great as is.

The free loaders have been getting enough content and never pay for anything so we might as well make the most of their time and get something useful from their experience.

Many companies do this kind of thing. You have time shares or other situations in which you are given something for free but you have to sit through a tutorial session or have to watch a presentation of some kind etc...

One must find ways of adding value to 3D and making free loading more useful for sellers and actual money spending for buyers hassle free.

At the end of the day we want to grow CGT make it even better and help artists make more money and the only way you can do that is by raising awareness that 3D content is a very complicated and time consuming task and artist time has value.

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