FFD animation 3dsmax export fbx

Discussion started by 3dartist95

i have done animation in 3dsmax through FFD MODIEFIER . but when i export mesh into fbx then animation will vanish or removed . what is the problem ? when i combine all modifier into one single " editpolypoly" object . it cause the remove animation of FFD modifier , anyone can tell me how to sort it out please?







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Posted over 3 years ago
0

Like majority of modifiers, FFD is not supported by FBX format. You need to bake your animation before export. You can use point cache, or export to alembic format.

3dartist95 wrote
the purpose of exporting into fbx is use in unity , point cache will create a record animation XML script , that script can be use in unity ? and that alembic format will be import on unity as it is with FFD animation ?
LemonadeCG wrote
LemonadeCG
I have no idea about Unity. You have to try and see what works, or google answer by yourself.

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