Exporting FBX from DAZ, rig comes out messed up in Blender???

Discussion started by damiansilas

Blender 3D is in development, some problems my occour. But you can try export simple models (two cubes riged by two bones )step by step and verify the bones names, vertex groups names etc.. nba reddit to discover some clue in Blender (try old Blender versions) . Some times long names are not readable by software, characters stranges my cause problems (try use only simple names like: bone1, arm2...etc)reverse phone lookup

Some times pcpartpicker softwares not understand multiples objects in the model.

And some software don't have a pattern in the file format and unfortunately export dameged files.

These tips fits all software not only exclusive of Blender.

Good luck.....

Answers

Posted over 4 years ago
1

Yes, unfortunately, FBX file format will almost always require some repair or adjustment to the rigging or armature when transferred from any package outside of the Autodesk pipeline. Some issues are easy to fix, some not so much. It depends on which version of the FBX format each package is using, how they interpret each other, and so forth.

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