Impact of Double-Figure Pricing on Model Sales

Discussion started by ShaunMars101

Why is it that models priced above $10 consistently sell less compared to those priced under $10?
Even if someone has invested a significant amount of time in creating a mesh, rigging, and preparing multiple formats, the perceived value of the model is often above $15.
Despite this, such models consistently achieve lower sales compared to others. Why does this happen?
(Asking on the behalf of my friend)

Answers

Posted 11 months ago
2

Your friend is misinformed. Quality = value. Provide more value then the price is higher. I often sell more models for $50+ than I do for less than $25.

ShaunMars101 wrote
Thank you for the information :)
Posted 11 months ago
4

I completely agree with 3DCargo here, if you provide good quality assets that are in demand, you'll have no problem to sell them at normal prices. While it's true that low priced assets may sell more often, but usually the higher priced are the ones that brings more revenue. I've just looked at my sales figures and out of my 10 most grossing assets only two are priced less than $10. If your goal is to have high number of sales, then set your prices at $2 and enjoy your pocket money, however if you want to get as much revenue as possible, figure out the right price for your models. Believe me, more often than not it's way over $10.

Posted 11 months ago
1

Agree with the two gentlemen above. My higher priced models sell well.

Forester wrote
Forester
By the way, ShaunMars101, your hair models look good - very good, in fact. But you really need to display the underlying polygon meshes in your product displays. I know many character modelers, most of whom buy hair models. I do myself, once in a while. But none of us would purchase a hair model that failed to show the underlying meshes.
ShaunMars101 wrote
actually, that's not mine, my profile is showing review I have posted from the seller I have purchased.. and yes he makes amazing hairs...
ShaunMars101 wrote
I'm also agree with both of them :)

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