Cool! If you want I can try doing it for you. I can try importing it into Blender and converting it. What kind of data do you loose? What do you want your file to convert into? OBJ, STL? If you need to convert it and keep rig information etc... usually you can install a plugin in maya called FBX that solves the problem but even then rig, dynamics data tends to malfunction when converted over to programs like lightwave, 3ds.
One thing you could try right off the bat is make sure you always save the files you make in M.A format instead of mb. M.A files are more reliable and also if you get stuck you can get some genius who reads code to fix stuff by opening the code in a text file.