First of all sorry if it appeared I was making bad assumptions. Am often quick saying things out I think.
Finally I tried FBX exporter of DAZ again after buying "Iclone" to test it (I can't afford to lease Maya). In the past I got awful deformations or destroyed rigging of the figures in other programs. Alembic worked for me though.
Try the following:
If you have created your animation by creating keyframes on the timeline select all your characters / props you use in the scene tab then do FBX export.
If you created it with "animate2" you must rightclick below the sceneblocklines and choose "Bake to Studio Keyframes" in the popupmenu and let it bake then do FBX export.
In FBX exporter window mark "Animation" then click on "FBX Morph Export rules".
You probably also need to mark "Maya helper scripts"
(that seems to be for restoring joint control morphs (JCM) and other stuff) and then "Maya mental ray materials" (the text appears next to the box below after choosing "Maya helper scripts").
Make sure it shows: Rule -> Final, Match-> Anything, Action -> Bake.
If not delete other rules. Click on accept.
Under "Output options" I chose "FBX 2012 --Binary" for test. You might need to play around with the versions if it this one does not work right for you.
Below that per default "Embed Textures", "Allow Degraded Skinning", "Allow Degraded Scaling" and "SubD Information" are selected. I left that all like it was. Maybe you need other settings as well like "Merge Clothing into figure skeleton" if you have trouble with clothing deformations. That you'll have to figure out.
Then click on accept and let it export. Import into Iclone worked great hope it will finally do for you in Maya.