creation of head light versus normal map

Discussion started by 512pixel

developemnt of jeep ambulance dogde- vechiles i developing the light creation of normal map within substance designer / photshop . which can be seen to left of theimage .. on the final render the normal map information was lost on the jeep ( estimation is based lighting and postion )..,,,,,,,, im thinking of making the headlight bumps in geometry , not to loase te inforamtion on the vechile above ... maybe update the jeep as well .

image location

https://ibb.co/cCQCYwM

Answers

Posted almost 2 years ago
-4

ive created jeep and ambulance ,s The origianl jeep developed normal map within substance designer / photshop . which can be seen to left of theimage .. on the final render the normal map information was lost on the jeep ( on the right ) ( estimation is based lighting and postion )..,,,,,, over normal map..seen alot post on vechiles any expereinced vechile modlers advice on this head light creation (( would t be bette rmodel thos bump in geometry

ive wrote it better bleow

Posted almost 2 years ago
-2

just noticed in my view ports the camera angle distortion like exgergerated ,, were it looking out proportion .... need to fix this , based on left angle and all dimesions and hieght checked to fit withreal size

the same issue was with camera angle on the truck
the distortion on camera angle or montitor
https://ibb.co/yV2921k

Posted almost 2 years ago
-2

just noticed in my view ports the camera angle distortion like exgergerated ,, were it looking out proportion .... need to fix this , based on left angle and all dimesions and hieght checked to fit withreal size

the same issue was with camera angle on the truck
the distortion on camera angle or montitor
https://ibb.co/yV2921k

Posted almost 2 years ago
-2

sorry apoligies this forum can be removed now probelm solved
cameraview need changing -

https://ibb.co/rM5yK98

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