Hi everyone, I'm currently doing a series of tests with some renderers to compare the refraction of some glass materials. For that I made a basic model of a product, a simple glass bottle and in its inner part another glass and I tried to get closer to the maximum of the reference using Corona Render, and Fstorm. The purpose of this discussion is to understand a little more how the refraction difference works in the software calculation and understand which delivers better quality.
Reference: https://prnt.sc/IoAo48ru8qFq
We can see in the reference some effects generated on the slightly darker edge and we can notice a high brightness in the reflection.
Example - https://prnt.sc/A6Gsb4D6-p-O
Now let's compare the reference with the images generated by Corona Render
Refraction Corona Render - https://prnt.sc/8-c9y0tApEGn
In the corona render on a studio light, we can see low reflection compared to the reference, and we can also see that we don't have dark parts on the edges. As much as I place objects and or replace all reflections to an HDRI it still doesn't come close to the reference.
https://prnt.sc/d9Twxw7QL0_z
In the link above I tried to add a little absorption and dispersion, it gained a little volume but it was darker than the reference.
Now let's compare the refraction of the Fstorm renderer
https://prnt.sc/7FF1afcnWEA5
We can see that in the Fstorm rendering the refraction brought details closer to the reference, bringing the darker areas but a little stronger. but still it can be improved. so to bring a little more detail of the refraction and the light I added some imperfections such as fingerprints and scratches to see if the volumetry of the glass would be sharper and get even closer to the reference.
https://prnt.sc/r_NpyybHL_cz
The model was a little darker, more highlighted the bottle and brought a little more detail. but still it is not similar with the reference.
I would like to know about your analysis, if there is something that I am doing wrong, or to understand a little the behavior of the refraction calculation or maybe to do more tests with other renderers such as vray. let's go. I would like to know your opinion.
The text was a little big, but I thank those who contribute to this analysis.