I'm still using MD5. I'm not sure about the newer version. MD writes custom vertex normals in obj. From my experience, which sometimes causes a mess. It depends on the software you use to open the obj file. I usually re-topo the mesh from MD and bake high-poly to low-poly since I want to rig and weight-paint the clothing with my character then include the original MD files with arrangement point files as placeholders for customers who want to keep on working in MD. From my research on CGT, most sellers seem to offer MD format and at least obj.