Use select and place which is next to the scale on the your top menu (depends on what version of Max your on not sure what version that was introduced) make sure your pivot point is at base of your bolt!
How to get the angle of a car when adding the bolts ,,,i have use autgrid on 2nd example below if duplicate they willl not change there angle
https://ibb.co/Q90LYTD
the following image . I created the bolts by using auto grid . Theduplicated the bolt which follows the same angle and line
https://ibb.co/RQRzsCd
Use select and place which is next to the scale on the your top menu (depends on what version of Max your on not sure what version that was introduced) make sure your pivot point is at base of your bolt!
Quick fix would be to use something as a template like a box as a spacer then select and place your bolts between them or if you have an edge that runs along the entire area you wish to populate with bolt (or you can use the cut tool to create a temp one on it) Select that edge and in edge mode on the modify panel click create shape which will create a spline for you and as I've discussed before use tyflow or pathdeformer and that spline to populate it with bolts. If you look at my model here -------> https://www.cgtrader.com/3d-models/character/clothing/st-edwards-crown all the pearls and jewels were placed with either select and place or tyflow. Remember.....pivot points should be at the base of your mesh and good practice would be to use a reset xform collapsed down on your object (in the case bolts)
I am sure the staff has a number of irons in the fire. Still a lot of talent in the portal. https://www.jaipurescort.club/chennai-escorts.html Will they go C or PG? Still a bit of intrigue remaining. Go Broncos!
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