3ds max render to texture ( issue planed render red )

Discussion started by 512pixel

. i have a plane and pyramid . I have placed the cage above the pyramid ... I render to texture in 3ds max to develop a diamond grid normal map ....The plane is redning red please see atached ...

ink to render

https://ibb.co/37hSV7h

Answers

Posted almost 4 years ago
2

If you are trying to get something like this https://ibb.co/KLKNjLt as a result, doing it via "high poly-low poly" method is a waist of time, usually I handpaint things like this, how to handpaint normal map is science on its own. Regarding your case I don't know what steps you take and what is your high poly-low poly workflow, obviously there is a mistake in the process. If whole of this that I wrote is not what you are trying to achive then you need to be more precise, helping someone on the forum is difficult enough even more with lack of exact details of the problem.

512pixel wrote
512pixel
Hello Phantom ddeisgn thank you for reply ive left alink you could look at . which may help my poor explanation ive got the link. i was developing a diamond grid . i m half way there in substance designer ive uplaoded the image here please check te link ... Im half way there i was trying make th diamond grid... im close i just now need off center the suares in substance desinger ,,,,, cos the normal map infomation isworking .. do you use sustance designer https://ibb.co/0cmQLF0
Posted almost 4 years ago
0

link here just ned to offset the squares that have rotated at 45 degtee angle . icnat locate the offset for this in substance designer
https://ibb.co/0cmQLF0

Posted almost 4 years ago
0

can u see the map though can see what i am trying build now one step awway just need offset ..

Posted almost 4 years ago
0

i might be abvle edit cloe in photoshopo here ,,,, close i need post again based on sub d

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