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Hello everyone,,
I’m making a 3D model in zbrush for animation and was planing to do morph targets in zbrush. Before riging i have to texture it. How do I do morph targets and texture it in substance painter without loosing information ? Like if you export a model obj basically there’s only polygons. What the workflow should be???
Is this a bot or a real question? What's with all the links in your message?
very good, keep it up
Amazing work!! Keep it up! Many congrats!
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