What price should I give this model?

Discussion started by andonhh

Hello all,

I hope someone can help me with the pricing of this complex hi poly model. I have been modelling for fun so far, but decided to try and sell my new work and I never sold a thing ever so would be greatly appreciated if I could have some pro's opinions on this one.

 HERE IS THE MODEL

Thank you


Andon Hristov



Clay and Wire frames added

I have been playing with my new 32gig PC and it is a breeze with all that mem. So I have finally had some time to update my model images. I used Vray RT to quickly place colours and lights in my scene in Maya 2015 and then rendered wire frames using Mental Ray Contour rendering.I was never able to render 8k or even 10k images before, but here are the scaled down versions for you.


    

Answers

Posted almost 10 years ago
2

I like the design. I think you could easily double or triple the price if you optimized a bit the topology (especially on the soft part, which are too dense to try to animate) or transferred it to a lower poly model with some normal maps. I don't think one could try to animate a 350k polys robot ; also with UV Maps and textures. Add a rig on top of that and you could ask for much more than 60$.

Posted almost 10 years ago
0

Thank you captainmarlowe,
I appreciate your constructive input on the matter and will consider making a lo rez poly animation friendly version of him. May be will try and use Z-brush's new awesome retopo features. As for making anim controls and a skeleton, we will see how things turn up. Thank you.

Posted almost 10 years ago
1

It's a subjective thing to tell something about correct pricing/value.

I usually try to get some general sense of the market place and the going rates, however it doesn't make any sense at all (sometimes see extreme good work for almost noting and sometimes see less good work for insane prizes). I guess one can love his own work so mush he considers it priceless, on the other hand some make priceless work and consider it worth noting.

However in your case there are some models out there that almost have the same level of details/art stile and include texture cords + nice textures and rigging for around 100 bucks. You probably need to take that into consideration, but this is my pure theoretical brain simulation speaking, reality is something the brain cannot fully comprehend.

If I need to buy a model I would go on different sites to compare the findings. Things I consider are the total package versus price and art stile (if it has something less but more form something other etc.)

Usually the art style with this sort of things is decisive, but jet again a very subjective thing.

I have a snake robot model that probably took me way less time to produce, it goo's for 150 bucks and sold 8 times (on different websites). I guess it has something to do with the art style that has a certain appeal for use in music video openers and that sort of things. So if someone is looking for that sort of thing he would pay more because it just fits what he is looking for (makes for greater value in his perception).

This doesn't work with everything;
For example, my Roborob model seems to fit noting, no one needs him, it seems only me loves him and values him (not sold ones).

It probably has something to do with personal sentimental value. Roborob was one of my first models I did in the early beginnings back in the days of 3ds max 1, I was amazed by my own creation and it motivated me very mush to keep doing 3D (my little Pinocchio, still love him today, almost pity him).

It kind of hurts my feelings to see him standing there crying for 50 bucks "and then no one wants him", he's kind of priceless to me. (maybe somewhere in the future I'll 3D print him and shake his hands).

No one can guarantee that something is going to be a best seller.

You see, value is a very subjective thing (it's influenced on the one end by cultural motivations and influenced on the other end by personal motivations).

For example, some art paintings are total carp but get sold for 60 million dollars because the previous owners happen to be persons who are considered special. Value is something that people do within their perceptions (place a banana in front of an ape "next to the painting" and the ape would most certainly go for the banana instead of the painting).

So you see, you don't necessarily need to ask "the pro's" to determine the value of something, you will automatically find out what people value in their perceptions (which is a mix of culturally and personally based doctrines).

Some people for example gravitate towards subcultures with their own art styles and beliefs, they would value main stream art less, they would preferred to consume their own sub cultural stuff instead.

The thing is, that it is within power of one individual to start a sub cultural movement that goo's beyond himself and out into the world (the culture).

(it's a strange ghostly practice the human perception, never forget it is something you are doing, it's all make believe)

Posted over 9 years ago
0

Dear iterateCGI,

shake Pinnochio;s hand for me too

I find your answer very informative and soul easing, as I really did think people like you make crazy amounts of revenue by selling 3d work to clients.

I am a total beginner in the model market business and as a noob level provider will have a lot of wrong ideas about how this field works. However,
I have worked in some London VFX and commercial houses and have some experience when it comes to modeling a clean animation friendly mesh. Truth be told here, I did model SYBO as a portfolio peace and did not have any intention to sell him, Your talk about sentimental value comes to play here. I am merely trying to sort of not have my work be so precious to me any more as I can always create more and better things. But being an artist I am sure you understand, it is hard to price any children of yours.
So this learning curve to me is very useful so far, If I do manage to generate sells I would be even happier, but at this point I am may be just tasting the ice cream and trying to find my place on the market place. And also I really do not see why anyone would want to pay money to have my model in their render engine or project(how would they use SYBO), it is just a concept model peace and has a unique design that could not be changed too much. But I will keep it in here for now and try to make him anim friendly too.

"So you see, you don't necessarily need to ask "the pro's" to determine the value of something, you will automatically find out what people value in their perceptions (which is a mix of culturally and personally based doctrines)."

Totaly agree here too.
So in the end does it make sense for me as a starting model seller wanna-be, to continue on and try and fit in to what mainstream is looking for (car models animals and so on) There are already soo many of you out there who are producing amazing cars and such, why should I try and capture attention with the same models you already made.

That is why I think I should do what I am unique with, dark robotic concept sculpts, only problem is, I hate to retop models I already made once. The bigger problem tho, may be to find the right people to display my work to. People who would pay for my twisted demonic scary models(silent hill style), where are they :D Human Perception is a lie, vision is the ultimate lier.

The snake model is awesome BTW

Posted over 9 years ago
1

I would definitely say no to trying to fit in, I believe this is what actually destroys the true human potential, just stay true to yourself. There is indeed enough regular stuff, no need to make jet another of the same thing (only if you really feel obligated to do so).

I am a person ho strongly believes in the staying true to himself doctrine and follow personal destiny, even when that means hard times and allot of troubles (financial struggles, overcoming mental obstacles, pushing own boundary's and so one). Just keep training and do your thing, your stile will probably change many time over the period of your development, whatever keeps you going is good enough.

(When one tries to understand what dreaming is, he starts dreaming some more.)

Posted over 9 years ago
0

Awesome, thank you my friend.

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