tell me what you think about this model i made ^^

Discussion started by LowPolyLand

give me hard critics if there is i want to improve it....its for a new gen game and its about 3.5k poly count....the idea of the game is post-apocaliptic

Answers

Posted over 9 years ago
0

I like the design and textures a lot, but 3500 polygons for a single piece of cloth may be a bit too high, especially if we are talking quads (which means, really, 7K polygons in the game engine after triangulation : half to all what you'd expect for a main character and twice for a secondary one).

LowPolyLand wrote
LowPolyLand
they ask and i deliver :P .... the thing about high poly is to have some realistic wind effect
Posted over 9 years ago
0

Very nice look, great job! Is it the game ready photo with baked AO and normals, or rendered screenshot from 3D software?

LowPolyLand wrote
LowPolyLand
rendered from 3ds max no baked AO :P .... just wanted to check the design and texture
Posted over 9 years ago
0

It will put a lot of stress on the game engine calculating every triangle. Let the textures bring your art to life! Use this high-poly mesh, take its low-poly version (before all subdivison) and bake the normals and AO to textures. Apply them to the low-poly one, and it will look exactly the same - with a lot less triangles :)

LowPolyLand wrote
LowPolyLand
easy to do :P with a combinision of 3ds max and symplygone then importing and baking in substance designer .... will do it now thx for the advice ^^ ... i hope it will not affect the realistic wind effect that they are aiming for
Posted over 9 years ago
0

It looks good. But the collar is too straight. I think it also has to be torn.

Posted over 9 years ago
0

what do you think guys : i got it down to 1.6k tris count not poly :P but tris :D and got it torn in the collar
http://ismailben.crevado.com/scarf

Posted over 9 years ago
0

The model is very good, but 3.5k is a bit too much for a game... The 1.6k version is very beautiful, but I think you could reduce a bit the polycount... Something like 1k.

LowPolyLand wrote
LowPolyLand
the 1.6k version is not poly count .. its tris count ... so after in gale triangulation it stays 1.6k ... what do you think ?? keeping in mind its a nex gen game with DX 12
noisychain wrote
noisychain
Oh, sorry, I confused myself a bit... If it's the tris count and will be a next-gen game with DX 12, then 1.6k is very good. Try to see how it would look with 2k as well. Final Fantasy VX, for example, will have characters with 100k (can't remember if are poly or tris), but model with that in mind. Will you apply dynamic physics to the cloth?

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