I've been seeing posts about using Unreal and people trying to learn it's rendering abilities but I haven't seen much about PBR which is by far what makes it so powerful. I'm newer here, so maybe I missed some posts but I wanted to share one of my recent pieces that is fully rendered in the new Unreal engine using physically based rendering.
Helmet I created using PBR
If this looks like a pleasing result to you and you aren't sure how to correctly create PBR textures for Unreal and other PBR engines or maybe feel you aren't squeezing what you want out of the Unreal engine; I'd be happy to make a quick write up on my process for this specific piece. Only if the demand is there though. I wanted to share my work but I also wanted to maybe help anyone that may want it. Take care!