Abandoned Street Scene Made In Blender3D v3.1.
Note: Only for Blender3d (uses particle system and geo nodes).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Ivy: 2048*2048 (Diffuse).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Wire: 256*512 (Diffuse and Normal maps).
Poly count:
Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550.
Check out my other models: Cgtrader.com/mohdarbaaz3.