Medieval Bridge Scene Made In Blender3D v3.2.
Note: Only for Blender3d (uses particle system). Waterfall is not a simulation.
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Houses: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants and Flowers: 4096*4279 (Diffuse,Normal,Specular and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Small Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 7,409,386 | Polygon: 7,510,283 | Tris: 11,700,917.
Check out my other models: Cgtrader.com/mohdarbaaz3.