Riverside Village Scene Made In Blender3D v3.3.
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Houses: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Bridges: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Wood: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Palm Trees: 4096*4096 (Diffuse and Normal maps). Leaves: 4096*4096 (Diffuse and Normal maps).
Plants and Flowers: 4096*4279 (Diffuse,Normal,Specular and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Ivy: 2048*2048 (Diffuse map).
Poly count:
Verts: 11,947,195 | Polygon: 16,257,619 | Tris: 13,514,657.
Check out my other models: Cgtrader.com/mohdarbaaz3.