3D Scifi base released :)

Discussion started by barking-dog

Hi
3D Scifi Base Vol 1 is a cool modular kit for Unity3D, to help you to create some

space bases structures, for your survival planet games or spaceship scenes!

Take a look :)

https://www.youtube.com/watch?v=lo1lFIIxrD8

Answers

Posted over 7 years ago
2

Very nice! I just saw this in the Community Ratings and I was blown away!

Posted over 7 years ago
2

looks amazing, great work,

barking-dog wrote
barking-dog
Many thanks ;) This project has been terribly hard to finish ;) After 3 months of work on the same project, I become crazy usually :)
Posted over 7 years ago
2

Yeah I can see allot of work went into it, kind of rises some questions from my side though, the price seems extremely low so I'm wondering at what kind of frequency would such project be selling?

I imagine at current rate it would take around 25 sales per month to get break even after roughly two years in case you worked on it for 3 months?(at least if you live in highly developed country)

This is interesting stuff for this topic (https://www.cgtrader.com/forum/topics/post-your-models-and-get-other-users-opinions-on-your-price-quality-relation)

I can imagine it would need to sell more than 25 times per month in some sort of consumer based online virtual word?
But here it is mostly few professionals looking for assets to use in developments I would think?

On other hand those professionals would pay 350 or more with no problems at all, so they would probably think you are giving it away for free?

For comparison here is one of my works (2 days of work)
(https://www.cgtrader.com/3d-models/science/medical/bone-structure-and-nanomaterial)

It is 272 day's online now and sold 3 times, I consider that break even right now and every sale on top is pure extra revenue on top. (that would be a sustainable situation?)

Note: This is no critic towards you, just my brain trying to cope with this reality?

barking-dog wrote
barking-dog
The problem is that I'm a professional unity publisher also on the unity store, by pseudo "deontology" I don't want to get a lag between prices with the same product. And about the choice of my prices? Hum, I know one things : Small game devs are poor by definition :) Studio team has graphics designers to make gfx, but 80% of my clients, are some users with other jobs, and create games is a hobby for them. And they don't want to paid more that 50$ for a kit... 90% of peoples don't understand that, they need to work to create a game :) They want packaged datas.... Drag n Drop :) We leave in a world where peoples, want quality => with a low price...
CleanCraft3D wrote
CleanCraft3D
As someone who makes games, particularly sci fi games, I also find the price extremely low. I would happily pay $50 to $70 for this collection and not think twice (and I probably will buy this when I start developing again). I sell my cgtrader models low because I am still in the learning phases of 3d design and they are basically nothing compared to this. My suggestion: Sell this collection for $60 AND sell each asset individually for $5 to $10. The more products you have the more people will see your items and the more they will sell. Some people also might only want the windmill for example or a computer terminal and would happily pay $20 for just those. This is something to consider, and I really think your sales and revenue would benefit greatly from it.
Posted over 7 years ago
3

yeah I see what you mean and totally agree but yet, why not make a distinction between non commercial users/hobbyists and professionals that make revenue with it?

For example, software developers set a lower price for freelancers or individuals and then provide a much more expensive (for same software) "license" for businesses. This model allows them to get a small part from the professionals revenue upfront to cover for own expenses and also use it to justify delivering non commercial licenses for consumers at lower price points.

In my case I focus on professionals that would make revenue and seek a commercial license, but in your case I see you provide custom license but still allow for commercial use?

Consider a professional getting your unbelievable work here for just 21 dollars.
He would for example use it as a base for some educational VR experience for viewing microscopic things via some fantastic sci-fi shrinking device or something (he just uses a shrunken down version of the disc outside and puts it up on the sealing in the base to serve as the fantastic devise). He then grabs some additional 3D microscopic items here on CGt and do a bit of work connecting up some interface elements to drive the narrative and setting up the actions for loading the microscopic models and immerse the viewer in the consecutive microscopic scenery's,... done.

He would now have a valuable product and plenty of opportunities to sell it in multiple way's and probably make 100 times more then you for far less work?

There are lots of ways people can make good money from this and they will definitely do so.

The question is, should those people pay same as the hobbyist?

I'm just sharing ideas,

You could for example upload the product two times, provide one with a non commercial license and the other (with higher price point) with a commercial license? Maybe put in description of the non commercial version a text like "if you need commercial license please refer to this", and then put up link to the commercial version?

Personally I believe it won't take too long now before expansive social VR worlds are coming online, things like Linden Lab Sansar and High Fidelity VR, also consider things like Janus VR. Those will have build in content markets supporting and targeting large consumer bases and it would make sense to position things at lower price point on those (with non commercial licenses) and refer professionals to here for obtaining professional license in case it involves other projects meant for getting revenue.

Again this is all just idea's ok, I'm not trying to force anyone to do anything.

CleanCraft3D wrote
CleanCraft3D
I've never thought of selling different licenses for different prices, that's a really good idea. A question I have is, would it catch on enough for buyers to know to look for those options? Maybe we should suggest something like this to cgtrader so we could put multiple prices and licenses on one item rather than relisting each item. And, I could definitely see cg products becoming more and more popular in the near future, especially if more social medias are developed with VR, which, I think, means cg items will become more valuable.
barking-dog wrote
barking-dog
Personally I do not want to break my head with licensing stories... On this kind of market you have to look far and long. If your product is beautiful, it will sell for a long time. Morality? It is better to sell 2 to 180 dollars in six months? Or $ 30 x 10 in six months? Cruel question :)
iterateCGI wrote
iterateCGI
@a_pilch, Having a multiple license type option build in would make sense, but you can basically do it right now using the description section to link to a professional version or vise versa, but do not forget the make offer button, usually consumers use that one, so no real need to upload two times? ;-)
iterateCGI wrote
iterateCGI
@ Barking_Dog, I see you are new here. You probably better not compare this with Unity store? Personally I believe you will roughly sell it here about 19 times for 21 dollars in those six months. For 180 dollars you will sell it about 12 times. From that 19 clients 12 would be the professionals. (!! I hope I'm wrong !!) For your morality dilemma, you do not need to leave consumers in the cold but do you need to give your incredible work away for almost free to business people that make good money from it? Probably the only one you morally leave behind here would be yourself? As I mention above, what I experience is that consumers in most cases tend to use the make offer button, then you ask them what they are going to do with it, usually have a small chat and come to agreement about the price and agree on non commercial uses. Had such case just two days ago, the person was a bioinformatician and a 3D passionate, in his spare time he liked to play around in UE4 and was very interested to get my model in his latest creation. This model (https://www.cgtrader.com/3d-models/space/other/detailed-asteroid2). It was clear to me his use would never lead to a commercial application so he got it for 29 dollars (was his own offer). !!This is for just one rock 11 day's online now!! I don't want to mock with this but just make the case for how weird your practice seems to me? Anyway's if it works for you then all the better and no problems ;-)

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