Hi all,
We’ve just published a new blog post covering one of the essential technical aspects of 3D modeling - UV mapping.
In this article, we explain why proper UVs are important, what common mistakes to avoid, and how to meet CGTrader’s quality requirements. You’ll also find practical tips and visual examples to help improve your workflow.
We’d love to hear your thoughts:
-What’s your go-to method for UV unwrapping?
-Have you run into issues with overlapping UVs or inconsistent texel density?
-Any tools or tips you’d recommend to others in the community?
Read the full blog here: https://www.cgtrader.com/blog/mastering-uv-mapping-navigating-cgtrader-s-uv-requirements-for-high-quality-3d-models
Let us know below!
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