I created a VR Modeling studio with full polygonal editing

Discussion started by mf321907

I created a program that lets you do full-scale polygonal 3D modeling completely inside of VR.
It acts and feels like a 3D modeling program should, but inside of virtual reality with the added ability to "back out" to desktop editing mode at any time you wish.

Exact features are below..



  • Create 3D scenes from scratch without the need for external computers or software.

  • Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts)

  • Object edit mode: Rotate, Translate, Scale, Select entire objects and manipulate their transforms.

  • Includes real-world unit system for editing absolute position and scale of objects in meters.

  • Live polycount reduction (quadratic mesh simplification),

  • UV texcoord editing

  • Subdivide

  • Mesh smooth

  • Vertex weld

  • Grabbing objects & polygonal selections via grip buttons.

  • Teleport and Fly locomotion support

  • VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled).

  • Immersive VR (IVR) scale setting via simple control to easily dial in scale of entire scene.

  • Left-handed controller mode.

  • Multiple editable lights

  • Material editing: Phong, Reflective/refractive environment mapping, Bump mapping, Toon shading

  • Runs custom GLSL shaders created in other versions of the app

  • File importing: FBX, DAE, OBJ, and more

  • File Exporting: OBJ and vsxproj (Verto Studio)

  • Concurrent editing features (drop into desktop editor while in VR at the same time).

  • Export Verto Studio scenes to cloud drive.

  • Complete file compatibility with the HoloLens, iOS, and Mac versions of Verto Studio 3D



  • Here's a demo of the 2-user concurrent desktop mode + VR mode below

    https://www.youtube.com/watch?v=p2gVCbVegMY

    The steam early access page is here:
    http://store.steampowered.com/app/64...rto_Studio_VR/



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