I created a program that lets you do full-scale polygonal 3D modeling completely inside of VR.
It acts and feels like a 3D modeling program should, but inside of virtual reality with the added ability to "back out" to desktop editing mode at any time you wish.
Exact features are below..
- Create 3D scenes from scratch without the need for external computers or software.
- Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts)
- Object edit mode: Rotate, Translate, Scale, Select entire objects and manipulate their transforms.
- Includes real-world unit system for editing absolute position and scale of objects in meters.
- Live polycount reduction (quadratic mesh simplification),
- UV texcoord editing
- Subdivide
- Mesh smooth
- Vertex weld
- Grabbing objects & polygonal selections via grip buttons.
- Teleport and Fly locomotion support
- VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled).
- Immersive VR (IVR) scale setting via simple control to easily dial in scale of entire scene.
- Left-handed controller mode.
- Multiple editable lights
- Material editing: Phong, Reflective/refractive environment mapping, Bump mapping, Toon shading
- Runs custom GLSL shaders created in other versions of the app
- File importing: FBX, DAE, OBJ, and more
- File Exporting: OBJ and vsxproj (Verto Studio)
- Concurrent editing features (drop into desktop editor while in VR at the same time).
- Export Verto Studio scenes to cloud drive.
- Complete file compatibility with the HoloLens, iOS, and Mac versions of Verto Studio 3D
Here's a demo of the 2-user concurrent desktop mode + VR mode below
https://www.youtube.com/watch?v=p2gVCbVegMY
The steam early access page is here:
http://store.steampowered.com/app/64...rto_Studio_VR/