Hi guys,
I'd like to show my simple workflow that I used to create this bucket:
https://www.cgtrader.com/3d-models/architectural/other/medieval-bucket
- I modeled it in maya
- I sculpted it in Zbrush (the wood details) and extracted the normal map
- I created the diffuse map from some textures that I modified in Photoshop
- The glossiness and the specular maps have been generated both in Substance Painter and bit PixPlant
There is a short video showing some PBR properties.
Hope that you like it :)
https://vimeo.com/183115564
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