This right hand 3D model is made in Blender and rendered in Cycles. This model has quad based clean geometry, non overlapping UVs, it is textured rigged and animated.
It has clean topology of 2588 vertices and 2586 faces, all quads. The mesh, bones in the armature, materials, textures, lights and camera are all given appropriate names, instead of using the default names.
It is UV unwrapped with non overlapping UVs
Textures are in 4096 x 4096 resolution, PNG format that includes the following textures:
Albedo
Roughness
Specular
Displacement
Normal
The Displacement map is 16 bit, so the details will be clearly visible without any staircase artifacts.
The arm and hand has FK controls and the fingers have both IK an FK controls. The mesh is skinned and has corrective shape keys to get better deformations. The animations include fist animations, counting animations and a hand movement demo.
The model is exported in FBX and GLTF formats.
The renders shown in the previews are raw renders, no color correction or post processing effects were used after rendering. And the scene in the source file (blend) has all the lights and camera used for rendering.