This 3d model of human rigged male hand is made in Blender, and rendered in Eevee.
This model includes the following:
Clean geometry of total 4793 polygons and 4797 vertices, all quads.
PBR texture maps, that includes the following textures : Albedo (base color), Roughness, Normal, Ambient Occlusion, Translucency. All of them in 4096 x 4096 px resolution.
UVs are non overlapping
The mesh, armature, materials and textures are given unique names, instead of the using the default names.
The preview images shown here are raw renders, the blend (source file) has all the lights and camera. From this file the model can be rendered as it is shown in the previews.
This mesh is exported in the following formats: FBX, glTF (embedded), OBJ.
This mesh has real world scale in cm.
Mesh:
The mesh has clean geometry of total 4793 polygons, and 4797 vertices, all quads.
UVs :
The UV s are non overlapping.
File Format:
Blend (source file) : The blend file has the mesh with a basic rig, that includes copy rotation and limit rotation constraints. It includes the scene with light and camera and the model can be rendered as it is shown in the previews.
FBX : The FBX file has the mesh and the armature with deform bones.
glTF (embedded) : This model is exported in glTF (embedded) format, the mesh is rigged with deform bones.
OBJ : The OBJ file exported does not have armature, it only includes the mesh.
Textures:
The textues are in PNG format, with the following textures:
4K_Hand_Albedo.png (4096 x 4096 px)
4K_Hand_Roughness.png (4096 x 4096 px)
4K_Hand_Normal.png (4096 x 4096 px)
4K_Hand_AO.png (4096 x 4096 px)
4K_Hand_Translucency.png (4096 x 4096 px)