This 3D model of rigged male right hand is made in Blender and rendered in Eevee.
This file includes the following features:
Clean geometry of all quads, of total 2360 polygons and 2362 verticies
The mesh and all the materials, textures and armature have unique names, instead of using the default names
Non overlapping UVs
File formats include Blend (source file), FBX, glTF and OBJ
PBR textures, with the following texture maps: Albedo (base color), Roughness, Normal, Ambient Occlusion, Translucency
It has real world scale in cm
Mesh:
The mesh has clean geometry with total 2360 polygons, and 2362 verticies, all quads.
UVs :
The UVs are non overlapping.
File Formats:
Blend (source file) : The blend file has the complete scene with the rigged mesh, with light and camera. From this file the hand model can be rendered as it is shown in the previews.
FBX : The FBX file has the rigged mesh with deform bones.
glTF (embedded) : The glTF file has the mesh rigged with deform bones.
OBJ : The OBJ file isn’t rigged, it only has the mesh.
Textures:
The textues are in PNG format, with the following textures:
4K_Hand_Albedo.png = 4096 x 4096 px
4K_Hand_Roughness.png = 4096 x 4096 px
4K_Hand_Normal.png = 4096 x 4096 px
4K_Hand_AO.png = 4096 x 4096 px
4K_Hand_Translucency.png = 4096 x 4096 px