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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/13
Animated skeletal horse in 3D Max file (version 2009 minimum).Superior mount for your hero.
Unity Asset included.
.FBX files are included.DAE (Collada) files included.Character Studio .BIP animation clip files are included.
model
Body and hair 12,128 polygons, 13,513 verts. and 24,107 triangles.LOD version has 5,580 polygons, 6,809 verts. and 11,100 triangles.
Armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.LOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.
skeleton
Horse rig has 41 bones. Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.
textures
Textures are defuse, opacity, normals, self illumination(emission) and specular maps included
Textures in .TIF file format and have 4096x4096 and 2048x2048 px.
animations
36 animation clips. 23 on place animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included root motion data, used by Mechanim.
Each turn animation turns horse to 24 degrees.
Animation list: