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v.2.028 humanoid animations was added 8 animations was removed.2 Horse animations was added2 realistic ideal model of man and woman added to the pack. Horse model was addedAnimations was refined to meet the realistic characters.
Notes
Here list of weapons which can be used with this collection:swords, maces, axes, shields, spears, javelins halberds, staffs, guns, one handed crossbows, bows...
You can use this characters for prototype or make additional armor and weapons for them and use in you game production.
This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.
Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used. Animation clips of Horse can be used with any rig types except humanoid. It can't be re-targeted. Because horse isn't humanoid creature.
There is a difference between man and woman poses, which makes the difference between femininity and masculinity.
Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.
Death animations will looks good with any kind of weapons when used with small 5-6 frames blend.
Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman&horse_generic_PREFAB and Horseman&Horse_humanoid_PREFAB.
Pack including:
Eva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)Adam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones Weapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexesHorse: 1,069 polygons, 2,096 triangles, 1,157 vertexes
64 animation clips for each character.
21 Horse animation clips. 15 on place animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included root motion data, used by Mechanim.
Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.
Time list included.
Humans Time list:
MECANIM: 0 - 10 fr.,
generals:
bow:
gun, pistol, one handed crossbow..
spear, halberd, staff
spear, javelin
sword, shield, mace, axe...
Horse Time list:
horse_walk_back: 782 - 816 fr.,
RM_horse_galloping: 821 - 836 fr.,
RM_horse_jump: 841 - 876 fr.,
RM_horse_running_death: 881 - 921 fr.,
RM_horse_trot: 926 - 950 fr.,
RM_horse_walk: 955 - 989 fr.,
RM_horse_walk_back: 994 - 1028 fr.,