3D Model | Low-poly | PBR | .fbx | .obj | .blend | .mtl | .unitypackage | .uasset | .prefab | .mat |
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The Mega Pack Collection
This package includes everything from my 2020 packs, all here, in one collection.
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity file.
Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
Blender file is set up with textures and materials, to get it to work correctly, look at the descriptions in the individual packages to see how to set up the correct paths for the textures.
Blender files contains models with the original 4 sided polygons instead of triangles like the others.
Correct parent hierachies set up in all scenes.
No Ngons
Rifles:
MCR Carbine: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,017; Verts: 7,290) (4K and 2K texture options)
MCR SAW: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,247; Verts: 7,370) (4K and 2K texture options)
MCR DMR: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)
MCR CQC: body; selector switch; charging handle; bolt; dust cover; skeletal stock. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 13,249; Verts: 6,918) (4K and 2K texture options)
MBR Rifle: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 9,362; Verts: 5,005) (4K and 2K Texture options)
MBR Carbine: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 7,724; Verts: 4,189) (4K and 2K Texture options)
MBR DMR: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 10,272; Verts: 5,484) (4K and 2K Texture options)
MBR SAW: body; charging handle; dust cover; selector switch; bipod legs (left and right). (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 12,840; Verts: 6,754) (4K and 2K Texture options)
ASR-12: body; selector switch; bolt; dust cover. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 13,902; Verts: 7,571) (4K and 2K texture options)
ASR-14: body; selector switch; bolt; dust cover. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 15,074; Verts: 8,117) (4K and 2K texture options)
ASR-16: body; selector switch; bolt; dust cover. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 14,848; Verts: 8,021) (4K and 2K texture options)
ASR-18: body; selector switch; bolt. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 13,306; Verts: 7,241) (4K and 2K texture options)
Sights:
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Hurricane Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)
Sunlazer Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)
Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 6,652; Verts: 3,527) (2K)
Ghost Sight: Scope; Zoom lever. (Red Cross; Red Dot; No Emission) (Tris: 8,806; Verts: 4,636) (2K)
Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Big Scope: (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
MBR Carry Handle Scope (4X Zoom): (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 4,954; Verts: 2,663) (2K)
Rhino Red Dot Sight: (Black; Tan; Green) (Tris: 5,116; Verts: 2,713) (2K)
Low-Power Scope (4X zoom): (Black; Tan; Olive Drab) (Tris: 8,558; Verts: 4,648) (2K)
BearClaw Holographic Sight: (Black; Tan; Digitan; Digicam; Snow) (Tris: 6,278; Verts: 3,431) (2K) (1K Glass Textures)
Box Scope (4X Zoom): (Black; Tan; Green) (Tris: 3,786; Verts: 2,014) (2K textures for scope body; 1K textures for the glass of the scope) (Glass has a transparent material and a non-transparent material)
Venom Red Dot Sight: (Black; Tan; Digitan; Digicam; Snow) (Tris: 4,316; Verts: 2,314) (2K) (1K Glass Textures)
Dragon Scope (4X/1X Zoom): Scope body; scope lever (Tris: 5,516; Verts: 3,049) (2K textures for scope body; 1K textures for the glass of the scope) (Glass has a transparent material and a non-transparent material)
Tornado Red Dot Sight: (Black; Tan; Digitan; Digicam; Snow) (Tris: 4,216; Verts: 2,274) (2K) (1K Glass textures)
Side-Mounted Scope (4X Zoom): (Tris: 8,813; Verts: 4,766) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Foregrips:
Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)
Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Grip-pod: handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)
Stub Grip: (Black; Tan; Green) (Tris: 1,670; Verts: 855) (1K)
Hooked Foregrip: (Black; Tan; Green) (Tris: 1,824; Verts: 929) (1K)
Angled Grip: (Black; Tan; Green) (Tris: 1,148; Verts: 615) (1K)
Muzzle Devices:
Big Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Ribbed Silencer: (Tris: 576; Verts: 290) (1K)
(MBR DMR has a built-in silencer)
AK Silencer: (Tris: 1,680; Verts: 840) (1K)
AK Flash Hider: (Black; Gold) (Tris: 5,292; Verts: 2,646) (1K)
AK Muzzle Break: (Black; Gold) (Tris: 392; Verts: 192) (1K)
AK Sniper Flash Hider: (Black; Gold) (Tris: 264; Verts: 132) (1K)
Shotgun Barrel Extension: (Black; Gold) (Tris: 144; Verts: 72) (1K)
Shotgun Flash Hider: (Black; Gold) (Tris: 2,016; Verts: 996) (1K)
Bipods:
Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)
Bipod (with spring): clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)
(MBR SAW has a built-on bipod)
Magazines:
M4 Polymer Magazines: 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd/30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
M4 Steel Magazines: 10rd; 20rd; 20rd mag (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
AK Polymer Magazines: 30rd mag (5.45x39mm); 30rd mag (7.62x39mm); 45rd bakelite mag (5.45x39mm); 95rd mag (5.45x39mm). (Black; Tan; Gold; Digitan; Digicam; Snow) (30rd 545: Tris: 2,408; Verts: 1,414) (30rd 762: Tris: 2,404; Verts: 1,390) (45rd 545: Tris: 1,214; Verts: 618) (95rd 545: Tris: 5,286; Verts: 2,937) (2K)
AK Steel Magazines: 30rd mag (7.62x39mm); 40rd mag (7.62x39mm); 75rd mag (7.62x39mm). (Black; Tan; Gold; Digitan; Digicam; Snow) (30rd 762: Tris: 5,268; Verts: 3,013) (40rd 545: Tris: 5,680; Verts: 3,251) (75rd 762: Tris: 3,693; Verts: 2,030) (2K)
10 Round Steel AK Sniper Magazine: (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 3,736; Verts: 2,076) (1K)
12 Gauge Magazines: 05rd mag (Tris: 656; Verts: 330), 12rd mag (Tris: 712; Verts: 358), 30rd mag (Tris: 3,290; Verts: 1,827); (Black; Tan; Gold; Digitan; Digicam; Snow) (2K)
Ammunition:
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
7.62X51mm bullet: bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)
5.45mmX39mm Bullet: bullet head; bullet shell. (Tris: 672; Verts: 340) (512x512)
7.62mmX39mm Bullet: bullet head; bullet shell. (Tris: 768; Verts: 388) (512x512)
7.62mmX54mm Rimmed Bullet: bullet head; bullet shell. (Sniper Load; Tracer; Armour Piercing; Armour Piercing Incendiary) (Tris: 576; Verts: 292) (512x512)
Buckshot 12Ga: (Tris: 1,228; Verts: 683) (512x512)
Slugshell 12Ga: (Tris: 936; Verts: 495) (512x512)
Shotgun Shell (Spent): (Buckshot Spent; Slugshell Spent) (Tris: 912; Verts: 458) (512x512)
Slug Head 12Ga: (Tris: 1,056; Verts: 530) (512x512)
Other Models:
Textures:
Blender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Most sights also have Opacity and Emissive maps)
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for most sights)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for most sights)
Hope you like it. Kerj-3D