Modular Combat Rifle (Close Quarter Combat)
For when you need rifle power, in an SMG sized package
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.
Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
Blender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_CQC' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
Blender file contains models with the original 4 sided polygons instead of triangles like the others.
Correct parent hierachies set up in all scenes.
No Ngons
Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
MCR CQC: body; selector switch; charging handle; bolt; dust cover; skeletal stock. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 13,249; Verts: 6,918) (4K and 2K texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 6,652; Verts: 3,527) (2K)
Sunlazer Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)
Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
Blender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Holographic and Sunlazer sights also have Opacity and Emissive maps).
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it. Kerj-3D