Modular Combat Rifle-Close Quarter Combat Variant

Modular Combat Rifle-Close Quarter Combat Variant Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Modular Combat Rifle (Close Quarter Combat)

For when you need rifle power, in an SMG sized package

Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.

Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.

Blender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_CQC' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.

Blender file contains models with the original 4 sided polygons instead of triangles like the others.

Correct parent hierachies set up in all scenes.

No Ngons

Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)

  • MCR CQC: body; selector switch; charging handle; bolt; dust cover; skeletal stock. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 13,249; Verts: 6,918) (4K and 2K texture options)

  • Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)

  • Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 6,652; Verts: 3,527) (2K)

  • Sunlazer Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)

  • Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)

  • Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)

  • 5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)

  • Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)

  • Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)

  • Silencer: (Tris: 1,680; Verts: 842) (1K)

  • Square Silencer: (Tris: 328; Verts: 166) (1K)

  • Rail Attachment: (Tris: 486; Verts: 268) (512X512)

Textures:

  • Blender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Holographic and Sunlazer sights also have Opacity and Emissive maps).

  • Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)

  • Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)

Hope you like it. Kerj-3D

CodeName3D
CodeName3D 2020-09-22 11:50:53 UTC
Nicely done, great rifle for the fps game. Good textures!
Kerj-3D
Kerj-3D 2020-09-22 16:16:05 UTC
Thank you, much appreciated!
Item rating
0 0
Modular Combat Rifle-Close Quarter Combat Variant
$30.00
 
Royalty Free License 
Modular Combat Rifle-Close Quarter Combat Variant
$30.00
 
Royalty Free License 
Available in these collections
Response 91% in 4.4h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
View all Designers Models

3D Model formats

Format limitations
Native
  • Blender 2.79 (.blend)17.6 MBVersion: 2.79Renderer: Cycles
Exchange
  • Autodesk FBX (.fbx) (3 files)819 MB
  • OBJ (.obj, .mtl)2.2 MB
  • Textures 2.13 GB
  • Unity 3D 2019.3.7f1 (.unitypackage, .prefab)815 MB
  • mat (.mat)815 MB
  • UnrealEngine 4 (.uasset)856 MB

3D Model details

  • Publish date2020-03-28
  • Model ID#2337074
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 1
  • Vertices 1
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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