Old One-Room Schoolhouse game-ready asset with PBR materials.
Mesh: 3710 tris. Source file contains merged and triangulated mesh together with low-poly and high-poly meshes which was used for baking.
Textures: PBR for both Metal Roughness and Specular Glossiness workflows with Open_GL and DirectX normals maps.
Main texture: 2K resolution Roof tileable texture - 512x512 Wood tileable texture - 1024x1024
Materials: Only for Cycles
All renders apart from the first one were made using real-time engine.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.
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